Shiptest 13 - Modules - TypesVar Details - Proc Details

(global)

Vars

DebuggerStonedMC
FailsafeFailsafe
SSambienceThe subsystem used to play ambience to users every now and then, makes them real excited.
SSdiscord
SSlag_switchThe subsystem for controlling drastic performance enhancements aimed at reducing server load for a smoother albeit slightly duller gaming experience
SSmaterialsBecause we add an implicit 1 for the coordinate calcuations.
SSmouse_enteredDefers MouseEntered inputs to only apply to the most recently hovered over atom in the tick
SSrunechat
SSspeech_controllerverb_manager subsystem just for handling say's
SStguitgui subsystem
SStime_trackThe reference to the end of round sound that we have chosen.
SStimer
SSverb_managerSSverb_manager, a subsystem that runs every tick and runs through its entire queue without yielding like SSinput. this exists because of how the byond tick works and where user inputted verbs are put within it.

Procs

GibberishTurn text into complete gibberish!
REF\ref behaviour got changed in 512 so this is necesary to replicate old behaviour. If it ever becomes necesary to get a more performant REF(), this lies here in wait #define REF(thing) (thing && isdatum(thing) && (thing:datum_flags & DF_USE_TAG) && thing:tag ? "[thing:tag]" : text_ref(thing))
WEAKREFCreates a weakref to the given input. See /datum/weakref's documentation for more information.
WrapAdminProcCallWrapper for proccalls where the datum is flagged as vareditted
___TraitAddDO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
___TraitRemoveDO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
_addtimerCreate a new timer and insert it in the queue. You should not call this directly, and should instead use the addtimer macro, which includes source information.
_alert_dronesBroadcast a message to all drones in a faction
_queue_verbqueue a callback for the given verb/verblike proc and any given arguments to the specified verb subsystem, so that they process in the next tick. intended to only work with verbs or verblike procs called directly from client input, use as part of TRY_QUEUE_VERB() and co.
above_neckWould this zone be above the neck
active_free_borgsSilicon Mob Procs
add_keybindingAdds an instanced keybinding to the global tracker
add_verbhandles adding verbs and updating the stat panel browser
allocate_nameidMake new sequential number for this id_tag or reuse one of the free ones
anonymous_ai_nameanonymous_ai_name: generates a corporate random name (but for sillycones). used in admin event tool anonymous names
anonymous_nameanonymous_name: generates a corporate random name. used in admin event tool anonymous names
baseturfs_string_listA wrapper for baseturf string lists, to offer support of non list values, and a stack_trace if we have major issues
bitfield_to_listConverts a bitfield to a list of numbers (or words if a wordlist is provided)
callback_selectRuns a list of callbacks asyncronously, returning only when all have finished
check_asay_linksChecks a given message to see if any of the words are something we want to treat specially, as detailed below.
check_zoneConvert a PRECISE ZONE into the BODY_ZONE
collect_fish_propertiesAwful workaround around initial(x.list_variable) not being a thing while trying to keep some semblance of being structured
color_to_full_rgba_matrixConverts RGB shorthands into RGBA matrices complete of constants rows (ergo a 20 keys list in byond).
colorize_stringGets a color for a name, will return the same color for a given string consistently within a round.atom
completed_bounty_countSubtype Gens
considered_exiledExiled check
cultslurMakes you talk like you got cult stunned, which is slurring but with some dark messages
deallocate_nameidFree the previously used sequential number for vent/scrubber so it can be used again
debug_variableGet displayed variable in VV variable list
delete_all_SS_and_recreate_masterDelete all existing SS to basically start over
deltimerDelete a timer
derpspeechConvert a message to derpy speak
do_afterTimed action involving one mob user. Target is optional.
do_after_mobTimed action involving at least one mob user and a list of targets.
do_mobTimed action involving two mobs, the user and the target.
emissive_appearanceProduces a mutable appearance glued to the [EMISSIVE_PLANE] dyed to be the EMISSIVE_COLOR.
emissive_blockerProduces a mutable appearance glued to the [EMISSIVE_PLANE] dyed to be the EM_BLOCK_COLOR.
expand_weightsTakes a weighted list (see above) and expands it into raw entries This eats more memory, but saves time when actually picking from it
find_recordReturns datum/data/record
findnameFind if the message has the real name of any user mob in the mob_list
flop_animationThis animation should be applied to actual parent atom instead of vc_object.
generate_and_hash_rsc_filegenerates a filename for a given asset. like generate_asset_name(), except returns the rsc reference and the rsc file hash as well as the asset name (sans extension) used so that certain asset files dont have to be hashed twice
generate_asset_nameGenerate a filename for this asset The same asset will always lead to the same asset name (Generated names do not include file extention.)
generate_autowiki_outputWhen the AUTOWIKI define is enabled, will generate an output file for tools/autowiki/autowiki.js to consume. Autowiki code intentionally still exists even without the define, to ensure developers notice when they break it immediately, rather than until CI or worse, call time. Returns a string of the autowiki output file
generate_bitfieldsTurns /datum/bitfield subtypes into a list for use in debugging
generate_icon_alpha_maskHelper proc to generate a cutout alpha mask out of an icon.
generate_selectable_speciesGenerates species available to choose in character setup at roundstart
getFlatIconCreate a single /icon from a given /atom or /image.
get_active_player_countGet active players who are playing in the round
get_adjacent_open_turfsReturns a list with all the adjacent open turfs.
get_allowed_instrument_idsGet all non admin_only instruments as a list of text ids.
get_angle_rawAngle between two arbitrary points and horizontal line same as [/proc/get_angle]
get_area_turfsReturns a list of all turfs in the provided area instance.
get_areatype_turfsReturns a list of all turfs in ALL areas of that type in the world.
get_bbox_of_atomsGet a bounding box of a list of atoms.
get_cached_movespeed_modifierGrabs a STATIC MODIFIER datum from cache. YOU MUST NEVER EDIT THESE DATUMS, OR IT WILL AFFECT ANYTHING ELSE USING IT TOO!
get_hearers_in_viewReturns a list of hearers in view(view_radius) from source (ignoring luminosity). recursively checks contents for hearers
get_icon_dmi_pathgiven an icon object, dmi file path, or atom/image/mutable_appearance, attempts to find and return an associated dmi file path. a weird quirk about dm is that /icon objects represent both compile-time or dynamic icons in the rsc, but stringifying rsc references returns a dmi file path ONLY if that icon represents a completely unchanged dmi file from when the game was compiled. so if the given object is associated with an icon that was in the rsc when the game was compiled, this returns a path. otherwise it returns ""
get_nested_locsReturns a list of all locations (except the area) the movable is within.
get_number_decalReturns a subtype of /obj/effect/turf_decal/number according to the arguments num and shift_mode.
get_powernet_info_from_sourceExtracts the powernet and cell of the provided power source
get_ranged_target_turf_directGet ranged target turf, but with direct targets as opposed to directions
getleftblocksDNA HELPER-PROCS
give_admin_popupTries to give the target an admin popup. If it fails, will send the error to the passed admin.
goonchem_vortexSimulates a vortex that moves nearby movable atoms towards or away from the turf T. Range also determines the strength of the effect. High values cause nearby objects to be thrown.
greatest_common_factorTakes a list of numbers as input, returns the highest value that is cleanly divides them all Note: this implementation is expensive as heck for large numbers, I only use it because most of my usecase Is < 10 ints
icon2base64Converts an icon to base64. Operates by putting the icon in the iconCache savefile, exporting it as text, and then parsing the base64 from that. (This relies on byond automatically storing icons in savefiles as base64)
icon2htmlthe dmi file path we attempt to return if the given object argument is associated with a stringifiable icon if successful, this looks like "icons/path/to/dmi_file.dmi" but they pass both isicon() and isfile() checks. theyre the easiest case since stringifying them gives us the path we want generate an asset for the given icon or the icon of the given appearance for [thing], and send it to any clients in target. Arguments:
init_fishing_configurationsThese are shared between their spots
init_keybindingsCreates and sorts all the keybinding datums
isAdminGhostAIIs the passed in mob an admin ghost WITH AI INTERACT enabled
isAdminObserverIs the passed in mob a ghost with admin powers, doesn't check for AI interact like isAdminGhost() used to
is_ctf_targethey uhhh don't hit anyone behind them
is_special_characterIs this mob special to the gamemode?
is_valid_dmi_filegiven a text string, returns whether it is a valid dmi icons folder path
is_valid_srcCheck if a datum has not been deleted and is a valid source
iso_timestampReturns the time in an ISO-8601 friendly format. Used when dumping data into external services such as ElasticSearch
item_heal_roboticHeal a robotic body part on a mob
json_deserialize_datumConvert a list of json to datum
json_serialize_datumConvert a datum into a json blob
lizard_nameNAMEOF that actually works in static definitions because src::type requires src to be defined
load_mapShortcut function to parse a map and apply it to the world.
load_poll_dataLoads all current and future server polls and their options to store both as datums.
log_combatLog a combat message in the attack log
log_directed_talkHelper for logging of messages with only one sender and receiver
log_tguiAppends a tgui-related log entry. All arguments are optional.
make_datum_references_listsInitial Building
md5asfileSave file as an external file then md5 it. Used because md5ing files stored in the rsc sometimes gives incorrect md5 results.
md5filepathReturns the md5 of a file at a given path.
message_centcomUsed by communications consoles to message CentCom
message_syndicateUsed by communications consoles to message the Syndicate
message_to_htmlMessage-related procs
movespeed_data_null_checkChecks if a move speed modifier is valid and not missing any data
notify_ghostsFancy notifications for ghosts
nuke_requestUsed by communications consoles to request the nuclear launch codes
offer_controlOffer control of the passed in mob to dead player
pick_n_takePick a random element from the list and remove it from the list.
populate_editable_sign_typesThis proc populates GLOBAL_LIST_EMPTY(editable_sign_types)
populate_gear_listCreate a list of gear datums to sort
portalAnnounceShould point to a central mapzone.weather_controller, one doesn't exist in shiptest
process_teleport_locsGenerate a list of turfs you can teleport to from the areas list
propagate_networkremove the old powernet and replace it with a new one throughout the network.
qdelShould be treated as a replacement for the 'del' keyword.
ran_zoneReturn the zone or randomly, another valid zone
random_fish_typeReturns random fish, using random_case_rarity probabilities.
recover_all_SS_and_recreate_masterRecreate all SSs which will still cause data survive due to Recover(), the new Master will then find and take them from global.vars
recursive_organ_check
remove_image_from_clientRemoves an image from a client's .images. Useful as a callback.
remove_verbhandles removing verb and sending it to browser to update, use this for removing verbs
rustg_get_versionGets the version of rust_g
rustg_unix_timestampReturns the timestamp as a string
sanitize_css_class_nameRemoves all non-alphanumerics from the text, keep in mind this can lead to id conflicts
sanitize_namereturns nothing with an alert instead of the message if it contains something in the ic filter, and sanitizes normally if the name is fine. It returns nothing so it backs out of the input the same way as if you had entered nothing.
scramble_message_replace_charsSlightly expensive proc to scramble a message using equal probabilities of character replacement from a list. DOES NOT SUPPORT HTML!
seedifyFinds and extracts seeds from an object
send2adminchatSends a message to TGS admin chat channels.
send2chatSends a message to TGS chat channels.
send2otherserverSends a message to a set of cross-communications-enabled servers using world topic calls
shake_cameraShake the camera of the person viewing the mob SO REAL!
should_have_space_before_emoteReturns a boolean based on whether or not the string contains a comma or an apostrophe, to be used for emotes to decide whether or not to have a space between the name of the user and the emote.
slurMakes you speak like you're drunk
starsConvert random parts of a passed in message to stars
string_listCaches lists with non-numeric stringify-able values (text or typepath).
stutterAdds stuttering to the message passed in
techweb_item_boost_checkReturns an associative list of techweb node datums with values of the boost it gives. var/list/returned = list()
tgalertDEPRECATED: USE tgui_alert(...) INSTEAD
tgui_TopicMiddleware for /client/Topic.
tgui_alertCreates a TGUI alert window and returns the user's response.
tgui_alert_asyncCreates an asynchronous TGUI alert window with an associated callback.
tgui_input_listCreates a TGUI input list window and returns the user's response.
tgui_input_list_asyncCreates an asynchronous TGUI input list window with an associated callback.
timeleftGet the remaining deciseconds on a timer
to_chatSends the message to the recipient (target).
to_chat_immediateCircumvents the message queue and sends the message to the recipient (target) as soon as possible.
truncateTruncate a string to the given length
turf_peelBehaves like the orange() proc, but only looks in the outer range of the function (The "peel" of the orange). Credit to ArcaneMusic for this one
ui_status_silicon_has_accessReturns a UI status such that silicons will be able to interact with whatever they would have access to if this was a machine. For example, AIs can interact if there's cameras with wireless control is enabled.
ui_status_user_has_free_handsReturns a UI status such that those without blocked hands will be able to interact, but everyone else can only watch.
ui_status_user_is_abledReturns a UI status such that users with debilitating conditions, such as being dead or not having power for silicons, will not be able to interact. Being dead will disable UI, being incapacitated will continue updating it, and anything else will make it interactive.
ui_status_user_is_conscious_and_lying_downReturns UI_INTERACTIVE if the user is conscious and lying down. Returns UI_UPDATE otherwise.
ui_status_user_strictly_adjacentReturn UI_INTERACTIVE if the user is strictly adjacent to the target atom, whether they can see it or not. Return UI_CLOSE otherwise.
url2htmlloaderReturn html to load a url. for use inside of browse() calls to html assets that might be loaded on a cdn.
valid_window_locationChecks whether the target turf is in a valid state to accept a directional window or other directional pseudo-dense object such as railings.
voice_of_godVOICE OF GOD

Var Details

Debugger

StonedMC

Designed to properly split up a given tick among subsystems Note: if you read parts of this code and think "why is it doing it that way" Odds are, there is a reason

Failsafe

Failsafe

Pretty much pokes the MC to make sure it's still alive.

SSambience

The subsystem used to play ambience to users every now and then, makes them real excited.

SSdiscord

Discord Subsystem

This subsystem handles some integrations with discord

NOTES:

HOW NOTIFYING WORKSROUNDSTART:
  1. The file is loaded and the discord IDs are extracted
  2. A ping is sent to the discord with the IDs of people who wished to be notified
  3. The file is emptied
MIDROUND:
  1. Someone usees the notify verb, it adds their discord ID to the list.
  2. On fire, it will write that to the disk, as long as conditions above are correct
END ROUND:
  1. The file is force-saved, incase it hasn't fired at end round

This is an absolute clusterfuck, but its my clusterfuck -aa07

SSlag_switch

The subsystem for controlling drastic performance enhancements aimed at reducing server load for a smoother albeit slightly duller gaming experience

SSmaterials

Because we add an implicit 1 for the coordinate calcuations.

SSmouse_entered

Defers MouseEntered inputs to only apply to the most recently hovered over atom in the tick

SSrunechat

Runechat Subsystem

Maintains a timer-like system to handle destruction of runechat messages. Much of this code is modeled after or adapted from the timer subsystem.

Note that this has the same structure for storing and queueing messages as the timer subsystem does for handling timers: the bucket_list is a list of chatmessage datums, each of which are the head of a circularly linked list. Any given index in bucket_list could be null, representing an empty bucket.

SSspeech_controller

verb_manager subsystem just for handling say's

SStgui

tgui subsystem

Contains all tgui state and subsystem code.

SStime_track

The reference to the end of round sound that we have chosen.

SStimer

Timer Subsystem

Handles creation, callbacks, and destruction of timed events.

It is important to understand the buckets used in the timer subsystem are just a series of doubly-linked lists. The object at a given index in bucket_list is a /datum/timedevent, the head of a list, which has prev and next references for the respective elements in that bucket's list.

SSverb_manager

SSverb_manager, a subsystem that runs every tick and runs through its entire queue without yielding like SSinput. this exists because of how the byond tick works and where user inputted verbs are put within it.

see TICK_ORDER.md for more info on how the byond tick is structured.

The way the MC allots its time is via TICK_LIMIT_RUNNING, it simply subtracts the cost of SendMaps (MAPTICK_LAST_INTERNAL_TICK_USAGE) plus TICK_BYOND_RESERVE from the tick and uses up to that amount of time (minus the percentage of the tick used by the time it executes subsystems) on subsystems running cool things like atmospherics or Life or SSInput or whatever.

Without this subsystem, verbs are likely to cause overtime if the MC uses all of the time it has alloted for itself in the tick, and SendMaps uses as much as its expected to, and an expensive verb ends up executing that tick. This is because the MC is completely blind to the cost of verbs, it can't account for it at all. The only chance for verbs to not cause overtime in a tick where the MC used as much of the tick as it alloted itself and where SendMaps costed as much as it was expected to is if the verb(s) take less than TICK_BYOND_RESERVE percent of the tick, which isnt much. Not to mention if SendMaps takes more than 30% of the tick and the MC forces itself to take at least 70% of the normal tick duration which causes ticks to naturally overrun even in the absence of verbs.

With this subsystem, the MC can account for the cost of verbs and thus stop major overruns of ticks. This means that the most important subsystems like SSinput can start at the same time they were supposed to, leading to a smoother experience for the player since ticks arent riddled with minor hangs over and over again.

Proc Details

Gibberish

Turn text into complete gibberish!

text is the inputted message, replace_characters will cause original letters to be replaced and chance are the odds that a character gets modified.

REF

\ref behaviour got changed in 512 so this is necesary to replicate old behaviour. If it ever becomes necesary to get a more performant REF(), this lies here in wait #define REF(thing) (thing && isdatum(thing) && (thing:datum_flags & DF_USE_TAG) && thing:tag ? "[thing:tag]" : text_ref(thing))

WEAKREF

Creates a weakref to the given input. See /datum/weakref's documentation for more information.

WrapAdminProcCall

Wrapper for proccalls where the datum is flagged as vareditted

___TraitAdd

DO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.

___TraitRemove

DO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.

_addtimer

Create a new timer and insert it in the queue. You should not call this directly, and should instead use the addtimer macro, which includes source information.

Arguments:

_alert_drones

Broadcast a message to all drones in a faction

Arguments:

_queue_verb

queue a callback for the given verb/verblike proc and any given arguments to the specified verb subsystem, so that they process in the next tick. intended to only work with verbs or verblike procs called directly from client input, use as part of TRY_QUEUE_VERB() and co.

returns TRUE if the queuing was successful, FALSE otherwise.

above_neck

Would this zone be above the neck

active_free_borgs

Silicon Mob Procs

add_keybinding

Adds an instanced keybinding to the global tracker

add_verb

handles adding verbs and updating the stat panel browser

pass the verb type path to this instead of adding it directly to verbs so the statpanel can update Arguments:

allocate_nameid

Make new sequential number for this id_tag or reuse one of the free ones

anonymous_ai_name

anonymous_ai_name: generates a corporate random name (but for sillycones). used in admin event tool anonymous names

first letter is always a letter Example name = "Employee Assistant Assuming Delta" Arguments:

anonymous_name

anonymous_name: generates a corporate random name. used in admin event tool anonymous names

first letter is always a letter Example name = "Employee Q5460Z" Arguments:

baseturfs_string_list

A wrapper for baseturf string lists, to offer support of non list values, and a stack_trace if we have major issues

bitfield_to_list

Converts a bitfield to a list of numbers (or words if a wordlist is provided)

callback_select

Runs a list of callbacks asyncronously, returning only when all have finished

Callbacks can be repeated, to call it multiple times

Arguments:

Checks a given message to see if any of the words are something we want to treat specially, as detailed below.

There are 3 cases where a word is something we want to act on

  1. Admin pings, like @adminckey. Pings the admin in question, text is not clickable
  2. Datum refs, like @0x2001169 or @mob_23. Clicking on the link opens up the VV for that datum
  3. Ticket refs, like #3. Displays the status and ahelper in the link, clicking on it brings up the ticket panel for it. Returns a list being used as a tuple. Index ASAY_LINK_NEW_MESSAGE_INDEX contains the new message text (with clickable links and such) while index ASAY_LINK_PINGED_ADMINS_INDEX contains a list of pinged admin clients, if there are any.

Arguments:

check_zone

Convert a PRECISE ZONE into the BODY_ZONE

collect_fish_properties

Awful workaround around initial(x.list_variable) not being a thing while trying to keep some semblance of being structured

color_to_full_rgba_matrix

Converts RGB shorthands into RGBA matrices complete of constants rows (ergo a 20 keys list in byond).

colorize_string

Gets a color for a name, will return the same color for a given string consistently within a round.atom

Note that this proc aims to produce pastel-ish colors using the HSL colorspace. These seem to be favorable for displaying on the map.

Arguments:

completed_bounty_count

Subtype Gens

Strict Type Gens

Dynamic Gens

Cutoff for Non-Low Priority Bounties

Low Priority Gens

considered_exiled

Exiled check

Checks if the current body of the mind has an exile implant and is currently in an away mission. Returns FALSE if any of those conditions aren't met.

cultslur

Makes you talk like you got cult stunned, which is slurring but with some dark messages

deallocate_nameid

Free the previously used sequential number for vent/scrubber so it can be used again

debug_variable

Get displayed variable in VV variable list

delete_all_SS_and_recreate_master

Delete all existing SS to basically start over

deltimer

Delete a timer

Arguments:

derpspeech

Convert a message to derpy speak

do_after

Timed action involving one mob user. Target is optional.

do_after_mob

Timed action involving at least one mob user and a list of targets.

do_mob

Timed action involving two mobs, the user and the target.

emissive_appearance

Produces a mutable appearance glued to the [EMISSIVE_PLANE] dyed to be the EMISSIVE_COLOR.

emissive_blocker

Produces a mutable appearance glued to the [EMISSIVE_PLANE] dyed to be the EM_BLOCK_COLOR.

expand_weights

Takes a weighted list (see above) and expands it into raw entries This eats more memory, but saves time when actually picking from it

find_record

Returns datum/data/record

findname

Find if the message has the real name of any user mob in the mob_list

flop_animation

This animation should be applied to actual parent atom instead of vc_object.

generate_and_hash_rsc_file

generates a filename for a given asset. like generate_asset_name(), except returns the rsc reference and the rsc file hash as well as the asset name (sans extension) used so that certain asset files dont have to be hashed twice

generate_asset_name

Generate a filename for this asset The same asset will always lead to the same asset name (Generated names do not include file extention.)

generate_autowiki_output

When the AUTOWIKI define is enabled, will generate an output file for tools/autowiki/autowiki.js to consume. Autowiki code intentionally still exists even without the define, to ensure developers notice when they break it immediately, rather than until CI or worse, call time. Returns a string of the autowiki output file

generate_bitfields

Turns /datum/bitfield subtypes into a list for use in debugging

generate_icon_alpha_mask

Helper proc to generate a cutout alpha mask out of an icon.

Why is it a helper if it's so simple?

Because BYOND's documentation is hot garbage and I don't trust anyone to actually figure this out on their own without sinking countless hours into it. Yes, it's that simple, now enjoy.

But why not use filters?

Filters do not allow for masks that are not the exact same on every dir. An example of a need for that can be found in [/proc/generate_left_leg_mask()].

Arguments:

Returns an /icon that is the alpha mask of the provided icon and icon_state.

generate_selectable_species

Generates species available to choose in character setup at roundstart

This proc generates which species are available to pick from in character setup. If there are no available roundstart species, defaults to human.

getFlatIcon

Create a single /icon from a given /atom or /image.

Very low-performance. Should usually only be used for HTML, where BYOND's appearance system (overlays/underlays, etc.) is not available.

Only the first argument is required.

get_active_player_count

Get active players who are playing in the round

get_adjacent_open_turfs

Returns a list with all the adjacent open turfs.

get_allowed_instrument_ids

Get all non admin_only instruments as a list of text ids.

get_angle_raw

Angle between two arbitrary points and horizontal line same as [/proc/get_angle]

get_area_turfs

Returns a list of all turfs in the provided area instance.

Arguments:

get_areatype_turfs

Returns a list of all turfs in ALL areas of that type in the world.

Arguments:

get_bbox_of_atoms

Get a bounding box of a list of atoms.

Arguments:

Returns: list(x1, y1, x2, y2)

get_cached_movespeed_modifier

Grabs a STATIC MODIFIER datum from cache. YOU MUST NEVER EDIT THESE DATUMS, OR IT WILL AFFECT ANYTHING ELSE USING IT TOO!

get_hearers_in_view

Returns a list of hearers in view(view_radius) from source (ignoring luminosity). recursively checks contents for hearers

get_icon_dmi_path

given an icon object, dmi file path, or atom/image/mutable_appearance, attempts to find and return an associated dmi file path. a weird quirk about dm is that /icon objects represent both compile-time or dynamic icons in the rsc, but stringifying rsc references returns a dmi file path ONLY if that icon represents a completely unchanged dmi file from when the game was compiled. so if the given object is associated with an icon that was in the rsc when the game was compiled, this returns a path. otherwise it returns ""

get_nested_locs

Returns a list of all locations (except the area) the movable is within.

get_number_decal

Returns a subtype of /obj/effect/turf_decal/number according to the arguments num and shift_mode.

num - must be an integer in [0, 9] and determines the number displayed by the returned decal type. shift_mode - must be NONE, EAST, or WEST:

get_powernet_info_from_source

Extracts the powernet and cell of the provided power source

get_ranged_target_turf_direct

Get ranged target turf, but with direct targets as opposed to directions

Starts at atom A and gets the exact angle between A and target Moves from A with that angle, Range amount of times, until it stops, bound to map size Arguments:

getleftblocks

DNA HELPER-PROCS

give_admin_popup

Tries to give the target an admin popup. If it fails, will send the error to the passed admin.

goonchem_vortex

Simulates a vortex that moves nearby movable atoms towards or away from the turf T. Range also determines the strength of the effect. High values cause nearby objects to be thrown.

greatest_common_factor

Takes a list of numbers as input, returns the highest value that is cleanly divides them all Note: this implementation is expensive as heck for large numbers, I only use it because most of my usecase Is < 10 ints

icon2base64

Converts an icon to base64. Operates by putting the icon in the iconCache savefile, exporting it as text, and then parsing the base64 from that. (This relies on byond automatically storing icons in savefiles as base64)

icon2html

the dmi file path we attempt to return if the given object argument is associated with a stringifiable icon if successful, this looks like "icons/path/to/dmi_file.dmi" but they pass both isicon() and isfile() checks. theyre the easiest case since stringifying them gives us the path we want generate an asset for the given icon or the icon of the given appearance for [thing], and send it to any clients in target. Arguments:

init_fishing_configurations

These are shared between their spots

init_keybindings

Creates and sorts all the keybinding datums

isAdminGhostAI

Is the passed in mob an admin ghost WITH AI INTERACT enabled

isAdminObserver

Is the passed in mob a ghost with admin powers, doesn't check for AI interact like isAdminGhost() used to

is_ctf_target

hey uhhh don't hit anyone behind them

is_special_character

Is this mob special to the gamemode?

returns 1 for special characters and 2 for heroes of gamemode

is_valid_dmi_file

given a text string, returns whether it is a valid dmi icons folder path

is_valid_src

Check if a datum has not been deleted and is a valid source

iso_timestamp

Returns the time in an ISO-8601 friendly format. Used when dumping data into external services such as ElasticSearch

item_heal_robotic

Heal a robotic body part on a mob

json_deserialize_datum

Convert a list of json to datum

json_serialize_datum

Convert a datum into a json blob

lizard_name

NAMEOF that actually works in static definitions because src::type requires src to be defined

load_map

Shortcut function to parse a map and apply it to the world.

load_poll_data

Loads all current and future server polls and their options to store both as datums.

log_combat

Log a combat message in the attack log

Arguments:

log_directed_talk

Helper for logging of messages with only one sender and receiver

log_tgui

Appends a tgui-related log entry. All arguments are optional.

make_datum_references_lists

Initial Building

md5asfile

Save file as an external file then md5 it. Used because md5ing files stored in the rsc sometimes gives incorrect md5 results.

md5filepath

Returns the md5 of a file at a given path.

message_centcom

Used by communications consoles to message CentCom

message_syndicate

Used by communications consoles to message the Syndicate

message_to_html

Message-related procs

Message format (/list):

Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT

movespeed_data_null_check

Checks if a move speed modifier is valid and not missing any data

notify_ghosts

Fancy notifications for ghosts

The kitchen sink of notification procs

Arguments:

nuke_request

Used by communications consoles to request the nuclear launch codes

offer_control

Offer control of the passed in mob to dead player

Automatic logging and uses pollCandidatesForMob, how convenient

pick_n_take

Pick a random element from the list and remove it from the list.

populate_editable_sign_types

This proc populates GLOBAL_LIST_EMPTY(editable_sign_types)

The first time a pen is used on any sign, this populates GLOBAL_LIST_EMPTY(editable_sign_types), creating a global list of all the signs that you can set a sign backing to with a pen.

populate_gear_list

Create a list of gear datums to sort

portalAnnounce

Should point to a central mapzone.weather_controller, one doesn't exist in shiptest

process_teleport_locs

Generate a list of turfs you can teleport to from the areas list

Includes areas if they're not a shuttle or not not teleport or have no contents

The chosen turf is the first item in the areas contents that is a station level

The returned list of turfs is sorted by name

propagate_network

remove the old powernet and replace it with a new one throughout the network.

qdel

Should be treated as a replacement for the 'del' keyword.

Datums passed to this will be given a chance to clean up references to allow the GC to collect them.

ran_zone

Return the zone or randomly, another valid zone

probability controls the chance it chooses the passed in zone, or another random zone defaults to 80

random_fish_type

Returns random fish, using random_case_rarity probabilities.

recover_all_SS_and_recreate_master

Recreate all SSs which will still cause data survive due to Recover(), the new Master will then find and take them from global.vars

recursive_organ_check

remove_image_from_client

Removes an image from a client's .images. Useful as a callback.

remove_verb

handles removing verb and sending it to browser to update, use this for removing verbs

pass the verb type path to this instead of removing it from verbs so the statpanel can update Arguments:

rustg_get_version

Gets the version of rust_g

rustg_unix_timestamp

Returns the timestamp as a string

sanitize_css_class_name

Removes all non-alphanumerics from the text, keep in mind this can lead to id conflicts

sanitize_name

returns nothing with an alert instead of the message if it contains something in the ic filter, and sanitizes normally if the name is fine. It returns nothing so it backs out of the input the same way as if you had entered nothing.

scramble_message_replace_chars

Slightly expensive proc to scramble a message using equal probabilities of character replacement from a list. DOES NOT SUPPORT HTML!

seedify

Finds and extracts seeds from an object

Checks if the object is such that creates a seed when extracted. Used by seed extractors or posably anything that would create seeds in some way. The seeds are dropped either at the extractor, if it exists, or where the original object was and it qdel's the object

Arguments:

send2adminchat

Sends a message to TGS admin chat channels.

category - The category of the mssage. message - The message to send.

send2chat

Sends a message to TGS chat channels.

message - The message to send. channel_tag - Required. If "", the message with be sent to all connected (Game-type for TGS3) channels. Otherwise, it will be sent to TGS4 channels with that tag (Delimited by ','s).

send2otherserver

Sends a message to a set of cross-communications-enabled servers using world topic calls

Arguments:

shake_camera

Shake the camera of the person viewing the mob SO REAL!

should_have_space_before_emote

Returns a boolean based on whether or not the string contains a comma or an apostrophe, to be used for emotes to decide whether or not to have a space between the name of the user and the emote.

Requires the message to be HTML decoded beforehand. Not doing it here for performance reasons.

Returns TRUE if there should be a space, FALSE if there shouldn't.

slur

Makes you speak like you're drunk

stars

Convert random parts of a passed in message to stars

This proc is dangerously laggy, avoid it or die

string_list

Caches lists with non-numeric stringify-able values (text or typepath).

stutter

Adds stuttering to the message passed in

techweb_item_boost_check

Returns an associative list of techweb node datums with values of the boost it gives. var/list/returned = list()

tgalert

DEPRECATED: USE tgui_alert(...) INSTEAD

Designed as a drop in replacement for alert(); functions the same. (outside of needing User specified) Arguments:

tgui_Topic

Middleware for /client/Topic.

return bool If TRUE, prevents propagation of the topic call.

tgui_alert

Creates a TGUI alert window and returns the user's response.

This proc should be used to create alerts that the caller will wait for a response from. Arguments:

tgui_alert_async

Creates an asynchronous TGUI alert window with an associated callback.

This proc should be used to create alerts that invoke a callback with the user's chosen option. Arguments:

tgui_input_list

Creates a TGUI input list window and returns the user's response.

This proc should be used to create alerts that the caller will wait for a response from. Arguments:

tgui_input_list_async

Creates an asynchronous TGUI input list window with an associated callback.

This proc should be used to create inputs that invoke a callback with the user's chosen option. Arguments:

timeleft

Get the remaining deciseconds on a timer

Arguments:

to_chat

Sends the message to the recipient (target).

Recommended way to write to_chat calls:

to_chat(client,
    type = MESSAGE_TYPE_INFO,
    html = "You have found <strong>[object]</strong>")

to_chat_immediate

Circumvents the message queue and sends the message to the recipient (target) as soon as possible.

truncate

Truncate a string to the given length

Will only truncate if the string is larger than the length and ignores unicode concerns

This exists soley because trim does other stuff too.

Arguments:

turf_peel

Behaves like the orange() proc, but only looks in the outer range of the function (The "peel" of the orange). Credit to ArcaneMusic for this one

ui_status_silicon_has_access

Returns a UI status such that silicons will be able to interact with whatever they would have access to if this was a machine. For example, AIs can interact if there's cameras with wireless control is enabled.

ui_status_user_has_free_hands

Returns a UI status such that those without blocked hands will be able to interact, but everyone else can only watch.

ui_status_user_is_abled

Returns a UI status such that users with debilitating conditions, such as being dead or not having power for silicons, will not be able to interact. Being dead will disable UI, being incapacitated will continue updating it, and anything else will make it interactive.

ui_status_user_is_conscious_and_lying_down

Returns UI_INTERACTIVE if the user is conscious and lying down. Returns UI_UPDATE otherwise.

ui_status_user_strictly_adjacent

Return UI_INTERACTIVE if the user is strictly adjacent to the target atom, whether they can see it or not. Return UI_CLOSE otherwise.

url2htmlloader

Return html to load a url. for use inside of browse() calls to html assets that might be loaded on a cdn.

valid_window_location

Checks whether the target turf is in a valid state to accept a directional window or other directional pseudo-dense object such as railings.

Returns FALSE if the target turf cannot accept a directional window or railing. Returns TRUE otherwise.

Arguments:

voice_of_god

VOICE OF GOD