human

Vars | |
blood_in_hands | How many "units of blood" we have on our hands |
---|---|
fbp | Whether this human started with a full-body prosthesis |
grad_color | Colour used for the hair gradient. |
grad_style | Style used for the hair gradient. |
Procs | |
apply_damage | depending on the species, it will run the corresponding apply_damage code there |
canUseHUD | HUDs |
check_reflect | Reflection checks for anything in your l_hand, r_hand, or wear_suit based on the reflection chance of the object |
check_shields | Granted by prismwine |
clean_face | Called on the COMSIG_COMPONENT_CLEAN_FACE_ACT signal |
clean_lips | A wrapper for mob/living/carbon/human/proc/update_lips that tells us if there were lip styles to change |
copy_clothing_prefs | copies over clothing preferences like underwear to another human |
do_cpr | Performs CPR on the target after a delay. |
electrocute_act | Calculates the siemens coeff based on clothing and species, can also restart hearts. |
fan_hud_set_fandom | FAN HUDs! For identifying other fans on-sight. |
get_body_temp_normal | get_body_temperature Returns the body temperature with any modifications applied |
handle_environment | Environment handlers for species |
handle_fire | FIRE CODE |
sec_hud_set_ID | Security HUDs! Basic mode shows only the job. |
singularity_act | Overrides the point value that the mob is worth |
smart_equip_targeted | take the most recent item out of a slot or place held item in a slot |
something_horrible | DNA HELPER-PROCS |
suppress_bloodloss | BLOOD SYSTEM |
update_lips | Cleans the lips of any lipstick. Returns TRUE if the lips had any lipstick and was thus cleaned |
wash | Called when this human should be washed |
wash_hands | Wash the hands, cleaning either the gloves if equipped and not obscured, otherwise the hands themselves if they're not obscured. |
Var Details
blood_in_hands

How many "units of blood" we have on our hands
fbp

Whether this human started with a full-body prosthesis
grad_color

Colour used for the hair gradient.
grad_style

Style used for the hair gradient.
Proc Details
apply_damage
depending on the species, it will run the corresponding apply_damage code there
canUseHUD
HUDs
check_reflect
Reflection checks for anything in your l_hand, r_hand, or wear_suit based on the reflection chance of the object
check_shields
Granted by prismwine
clean_face
Called on the COMSIG_COMPONENT_CLEAN_FACE_ACT signal
clean_lips
A wrapper for mob/living/carbon/human/proc/update_lips that tells us if there were lip styles to change
copy_clothing_prefs
copies over clothing preferences like underwear to another human
do_cpr
Performs CPR on the target after a delay.
electrocute_act
Calculates the siemens coeff based on clothing and species, can also restart hearts.
fan_hud_set_fandom
FAN HUDs! For identifying other fans on-sight.
get_body_temp_normal
get_body_temperature Returns the body temperature with any modifications applied
This applies the result from proc/get_body_temp_normal_change() against the HUMAN_BODYTEMP_NORMAL for the species and returns the result
arguments:
- apply_change (optional) Default True This applies the changes to body temperature normal
handle_environment
Environment handlers for species
handle_fire
FIRE CODE
sec_hud_set_ID
Security HUDs! Basic mode shows only the job.
singularity_act
Overrides the point value that the mob is worth
smart_equip_targeted
take the most recent item out of a slot or place held item in a slot
something_horrible
DNA HELPER-PROCS
suppress_bloodloss
BLOOD SYSTEM
update_lips
Cleans the lips of any lipstick. Returns TRUE if the lips had any lipstick and was thus cleaned
wash
Called when this human should be washed
wash_hands
Wash the hands, cleaning either the gloves if equipped and not obscured, otherwise the hands themselves if they're not obscured.
Returns false if we couldn't wash our hands due to them being obscured, otherwise true