client
Vars | |
AI_Interact | Used for admin AI interaction |
---|---|
account_age | Age of byond account in days |
account_join_date | Date of byond account creation in ISO 8601 format |
active_mousedown_item | Autoclick variable referencing the associated item. |
admin_music_volume | Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT Admin music volume, from 0 to 1. |
area | Current area of the controlled mob |
avgping | Average ping of the client |
ban_cache | Used to cache this client's bans to save on DB queries |
char_render_holders | Should only be a key-value list of north/south/east/west = atom/movable/screen. |
click_intercept | Needs to implement InterceptClickOn(user,params,atom) proc |
click_intercept_time | Time when the click was intercepted |
clicklimiter | Used for limiting the rate of clicks sends by the client to avoid abuse |
client_keysend_amount | Amount of keydowns in the last keysend checking interval |
connection_realtime | world.realtime they connected |
connection_time | world.time they connected |
connection_timeofday | world.timeofday they connected |
credits | lazy list of all credit object bound to this client |
crew_manifest_delay | rate limiting for the crew manifest |
dont_animate_parallax | world.time of when we can state animate()ing parallax again |
externalreplyamount | Internal counter for clients sending external (IRC/Discord) relay messages via ahelp to prevent spamming. Set to a number every time an admin reply is sent, decremented for every client send. |
holder | Contains admin info. Null if client is not an admin. |
inprefs | If the client is currently in player preferences |
interviewee | If the client is currently under the restrictions of the interview system |
ip_intel | Used for ip intel checking to identify evaders, disabled because of issues with traffic |
key_combos_held | A buffer for combinations such of modifiers + keys (ex: CtrlD, AltE, ShiftT). Format: ["key"] -> ["combo"] (ex: ["D"] -> ["CtrlD"]) |
keys_held | A buffer of currently held keys. |
keysend_tripped | When set to true, user will be autokicked if they trip the keysends in a second limit again |
last_asset_job | List of all completed blocking send jobs awaiting acknowledgement by send_asset |
last_completed_asset_job | Last asset send job id. |
last_message | Contains the last message sent by this client - used to protect against copy-paste spamming. |
last_message_count | contins a number of how many times a message identical to last_message was sent. |
last_parallax_shift | world.time of last parallax update |
last_seen_afk | Used by SSserver_maint to detect if a client is newly AFK. |
last_turn | last turn of the controlled mob, I think this is only used by mechs? |
lastping | Last ping of the client |
mouseLocation | Used in MouseDrag to preserve the last mouse-entered location. |
mouseObject | Used in MouseDrag to preserve the last mouse-entered object. |
mouseParams | Used in MouseDrag to preserve the original mouse click parameters |
mouse_down_icon | used to make a special mouse cursor, this one for mouse up icon |
mouse_override_icon | used to override the mouse cursor so it doesnt get reset |
mouse_up_icon | used to make a special mouse cursor, this one for mouse up icon |
move_delay | Move delay of controlled mob, related to input handling |
movement_keys | custom movement keys for this client |
next_keysend_reset | World tick time where client_keysend_amount will reset |
next_keysend_trip_reset | World tick time where keysend_tripped will reset back to false |
next_move_dir_add | On next move, add this dir to the move that would otherwise be done |
next_move_dir_sub | On next move, subtract this dir from the move that would otherwise be done |
obj_window | Our object window datum. It stores info about and handles behavior for the object tab |
panel_tabs | list of all tabs |
parallax_throttle | ds between parallax updates |
player_age | Used to determine how old the account is - in days. |
player_details | these persist between logins/logouts during the same round. |
player_join_date | Date that this account was first seen in the server |
prefs | Player preferences datum for the client |
recent_examines | A lazy list of atoms we've examined in the last EXAMINE_MORE_TIME (default 1.5) seconds, so that we will call [atom/proc/examine_more()] instead of [atom/proc/examine()] on them when examining |
related_accounts_cid | So admins know why it isn't working - Used to determine what other accounts previously logged in from this computer id |
related_accounts_ip | So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip |
say_slowmode | Tracks say() usage for ic/dchat while slowmode is enabled |
screen_maps | Assoc list with all the active maps - when a screen obj is added to a map, it's put in here as well. |
screen_texts | lazylist of screen_texts for this client, first in this list is the one playing |
script | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!HEY LISTEN!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
seen_messages | Messages currently seen by this client |
selected_target | Autoclick list of two elements, first being the clicked thing, second being the parameters. |
show_verb_panel | hides the byond verb panel as we use our own custom version |
spell_tabs | list of tabs containing spells and abilities |
stat_panel | Stat panel window declaration |
stat_tab | our current tab |
tgui_cache_reloaded | global |
tgui_panel | Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT |
tgui_windows | global |
tooltips | datum that controls the displaying and hiding of tooltips |
topiclimiter | Used for limiting the rate of topic sends by the client to avoid abuse |
total_count_reset | Next tick to reset the total message counter |
total_message_count | How many messages sent in the last 10 seconds |
view_size | datum wrapper for client view |
Procs | |
Move | Move a client in a direction |
Move_object | force move the control_object of your client mob |
Process_Grab | Checks to see if you're being grabbed and if so attempts to break it |
Process_Incorpmove | Allows mobs to ignore density and phase through objects |
_Topic | dumb workaround because byond doesnt seem to recognize the PROC_REF(Topic()) typepath for /datum/proc/Topic() from the client Topic, so we cant queue it without this |
asset_cache_confirm_arrival | Process asset cache client topic calls for "asset_cache_confirm_arrival=[INT]" |
asset_cache_preload_data | Process asset cache client topic calls for "asset_cache_preload_data=[HTML+JSON_STRING] |
asset_cache_update_json | Updates the client side stored json file used to keep track of what assets the client has between restarts/reconnects. |
body_chest | Hidden verb to target the chest, bound to 5 |
body_groin | Hidden verb to target the groin, bound to 2 |
body_l_arm | Hidden verb to target the left arm, bound to 6 |
body_l_leg | Hidden verb to target the left leg, bound to 3 |
body_r_arm | Hidden verb to target the right arm, bound to 4 |
body_r_leg | Hidden verb to target the right leg, bound to 1 |
body_toggle_head | Hidden verb to set the target zone of a mob to the head |
browse_queue_flush | Blocks until all currently sending browse and browse_rsc assets have been sent. Due to byond limitations, this proc will sleep for 1 client round trip even if the client has no pending asset sends. This proc will return an untrue value if it had to return before confirming the send, such as timeout or the client going away. |
check_has_body_select | Validate the client's mob has a valid zone selected |
check_timer_sources | A debug verb to check the sources of currently running timers |
clear_all_maps | Clears all the maps of registered screen objects. |
clear_map | Clears the map of registered screen objects. |
close_popup | Closes a popup. |
create_popup | Creates a popup window with a basic map element in it, without any further initialization. |
drop_item | If your mob is concious, drop the item in the active hand |
edit_mentors | It's like permissions panel, but for mentors, also probably less secure, but honestly dude its mentors, not actual dangerous perms |
fax_panel | If client have R_ADMIN flag, opens an admin fax panel. |
fix_tgui_panel | tgui panel / chat troubleshooting verb |
handle_popup_close | When the popup closes in any way (player or proc call) it calls this. |
init_verbs | compiles a full list of verbs and sends it to the browser |
initialize_menus | Initializes dropdown menus on client |
keyUp | Check if the key is short enough to even be a real key |
on_stat_panel_message | Handles incoming messages from the stat-panel TGUI. |
register_map_obj | Registers screen obj with the client, which makes it visible on the assigned map, and becomes a part of the assigned map's lifecycle. |
requests | Verb for opening the requests manager panel |
reset_held_keys | Manually clears any held keys, in case due to lag or other undefined behavior a key gets stuck. |
send_resources | Send resources to the client. Sends both game resources and browser assets. |
setup_popup | Create the popup, and get it ready for generic use by giving it a background. |
toggle_walk_run | Verb to toggle the walk or run status |
uiclose | verb |
update_special_keybinds | Updates the keybinds for special keys |
Var Details
AI_Interact
Used for admin AI interaction
account_age
Age of byond account in days
account_join_date
Date of byond account creation in ISO 8601 format
active_mousedown_item
Autoclick variable referencing the associated item.
admin_music_volume
Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT Admin music volume, from 0 to 1.
area
Current area of the controlled mob
avgping
Average ping of the client
ban_cache
Used to cache this client's bans to save on DB queries
char_render_holders
Should only be a key-value list of north/south/east/west = atom/movable/screen.
click_intercept
Needs to implement InterceptClickOn(user,params,atom) proc
click_intercept_time
Time when the click was intercepted
clicklimiter
Used for limiting the rate of clicks sends by the client to avoid abuse
client_keysend_amount
Amount of keydowns in the last keysend checking interval
connection_realtime
world.realtime they connected
connection_time
world.time they connected
connection_timeofday
world.timeofday they connected
credits
lazy list of all credit object bound to this client
crew_manifest_delay
rate limiting for the crew manifest
dont_animate_parallax
world.time of when we can state animate()ing parallax again
externalreplyamount
Internal counter for clients sending external (IRC/Discord) relay messages via ahelp to prevent spamming. Set to a number every time an admin reply is sent, decremented for every client send.
holder
Contains admin info. Null if client is not an admin.
inprefs
If the client is currently in player preferences
interviewee
If the client is currently under the restrictions of the interview system
ip_intel
Used for ip intel checking to identify evaders, disabled because of issues with traffic
key_combos_held
A buffer for combinations such of modifiers + keys (ex: CtrlD, AltE, ShiftT). Format: ["key"] -> ["combo"] (ex: ["D"] -> ["CtrlD"])
keys_held
A buffer of currently held keys.
keysend_tripped
When set to true, user will be autokicked if they trip the keysends in a second limit again
last_asset_job
List of all completed blocking send jobs awaiting acknowledgement by send_asset
last_completed_asset_job
Last asset send job id.
last_message
Contains the last message sent by this client - used to protect against copy-paste spamming.
last_message_count
contins a number of how many times a message identical to last_message was sent.
last_parallax_shift
world.time of last parallax update
last_seen_afk
Used by SSserver_maint to detect if a client is newly AFK.
last_turn
last turn of the controlled mob, I think this is only used by mechs?
lastping
Last ping of the client
mouseLocation
Used in MouseDrag to preserve the last mouse-entered location.
mouseObject
Used in MouseDrag to preserve the last mouse-entered object.
mouseParams
Used in MouseDrag to preserve the original mouse click parameters
mouse_down_icon
used to make a special mouse cursor, this one for mouse up icon
mouse_override_icon
used to override the mouse cursor so it doesnt get reset
mouse_up_icon
used to make a special mouse cursor, this one for mouse up icon
move_delay
Move delay of controlled mob, related to input handling
movement_keys
custom movement keys for this client
next_keysend_reset
World tick time where client_keysend_amount will reset
next_keysend_trip_reset
World tick time where keysend_tripped will reset back to false
next_move_dir_add
On next move, add this dir to the move that would otherwise be done
next_move_dir_sub
On next move, subtract this dir from the move that would otherwise be done
obj_window
Our object window datum. It stores info about and handles behavior for the object tab
panel_tabs
list of all tabs
parallax_throttle
ds between parallax updates
player_age
Used to determine how old the account is - in days.
player_details
these persist between logins/logouts during the same round.
player_join_date
Date that this account was first seen in the server
prefs
Player preferences datum for the client
recent_examines
A lazy list of atoms we've examined in the last EXAMINE_MORE_TIME (default 1.5) seconds, so that we will call [atom/proc/examine_more()] instead of [atom/proc/examine()] on them when examining
related_accounts_cid
So admins know why it isn't working - Used to determine what other accounts previously logged in from this computer id
related_accounts_ip
So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip
say_slowmode
Tracks say() usage for ic/dchat while slowmode is enabled
screen_maps
Assoc list with all the active maps - when a screen obj is added to a map, it's put in here as well.
Format: list(
screen_texts
lazylist of screen_texts for this client, first in this list is the one playing
script
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!HEY LISTEN!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
seen_messages
Messages currently seen by this client
selected_target
Autoclick list of two elements, first being the clicked thing, second being the parameters.
show_verb_panel
hides the byond verb panel as we use our own custom version
spell_tabs
list of tabs containing spells and abilities
stat_panel
Stat panel window declaration
stat_tab
our current tab
tgui_cache_reloaded
global
TRUE if cache was reloaded by tgui dev server at least once.
tgui_panel
Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT
tgui_windows
global
Tracks open windows for a user.
tooltips
datum that controls the displaying and hiding of tooltips
topiclimiter
Used for limiting the rate of topic sends by the client to avoid abuse
total_count_reset
Next tick to reset the total message counter
total_message_count
How many messages sent in the last 10 seconds
view_size
datum wrapper for client view
Proc Details
Move
Move a client in a direction
Huge proc, has a lot of functionality
Mostly it will despatch to the mob that you are the owner of to actually move in the physical realm
Things that stop you moving as a mob:
- world time being less than your next move_delay
- not being in a mob, or that mob not having a loc
- missing the n and direction parameters
- being in remote control of an object (calls Moveobject instead)
- being dead (it ghosts you instead)
Things that stop you moving as a mob living (why even have OO if you're just shoving it all in the parent proc with istype checks right?):
- having incorporeal_move set (calls Process_Incorpmove() instead)
- being grabbed
- being buckled (relaymove() is called to the buckled atom instead)
- having your loc be some other mob (relaymove() is called on that mob instead)
- Not having MOBILITY_MOVE
- Failing Process_Spacemove() call
At this point, if the mob is is confused, then a random direction and target turf will be calculated for you to travel to instead
Now the parent call is made (to the byond builtin move), which moves you
Some final move delay calculations (doubling if you moved diagonally successfully)
if mob throwing is set I believe it's unset at this point via a call to finalize
Finally if you're pulling an object and it's dense, you are turned 180 after the move (if you ask me, this should be at the top of the move so you don't dance around)
Move_object
force move the control_object of your client mob
Used in admin possession and called from the client Move proc ensures the possessed object moves and not the admin mob
Has no sanity other than checking density
Process_Grab
Checks to see if you're being grabbed and if so attempts to break it
Called by client/Move()
Process_Incorpmove
Allows mobs to ignore density and phase through objects
Called by client/Move()
The behaviour depends on the incorporeal_move value of the mob
- INCORPOREAL_MOVE_BASIC - forceMoved to the next tile with no stop
- INCORPOREAL_MOVE_SHADOW - the same but leaves a cool effect path
- INCORPOREAL_MOVE_JAUNT - the same but blocked by holy tiles
You'll note this is another mob living level proc living at the client level
_Topic
dumb workaround because byond doesnt seem to recognize the PROC_REF(Topic()) typepath for /datum/proc/Topic() from the client Topic, so we cant queue it without this
asset_cache_confirm_arrival
Process asset cache client topic calls for "asset_cache_confirm_arrival=[INT]"
asset_cache_preload_data
Process asset cache client topic calls for "asset_cache_preload_data=[HTML+JSON_STRING]
asset_cache_update_json
Updates the client side stored json file used to keep track of what assets the client has between restarts/reconnects.
body_chest
Hidden verb to target the chest, bound to 5
body_groin
Hidden verb to target the groin, bound to 2
body_l_arm
Hidden verb to target the left arm, bound to 6
body_l_leg
Hidden verb to target the left leg, bound to 3
body_r_arm
Hidden verb to target the right arm, bound to 4
body_r_leg
Hidden verb to target the right leg, bound to 1
body_toggle_head
Hidden verb to set the target zone of a mob to the head
(bound to 8) - repeated presses toggles through head - eyes - mouth
browse_queue_flush
Blocks until all currently sending browse and browse_rsc assets have been sent. Due to byond limitations, this proc will sleep for 1 client round trip even if the client has no pending asset sends. This proc will return an untrue value if it had to return before confirming the send, such as timeout or the client going away.
check_has_body_select
Validate the client's mob has a valid zone selected
check_timer_sources
A debug verb to check the sources of currently running timers
clear_all_maps
Clears all the maps of registered screen objects.
clear_map
Clears the map of registered screen objects.
Not really needed most of the time, as the client's screen list gets reset on relog. any of the buttons are going to get caught by garbage collection anyway. they're effectively qdel'd.
close_popup
Closes a popup.
create_popup
Creates a popup window with a basic map element in it, without any further initialization.
Ratio is how many pixels by how many pixels (keep it simple).
Returns a map name.
drop_item
If your mob is concious, drop the item in the active hand
This is a hidden verb, likely for binding with winset for hotkeys
edit_mentors
It's like permissions panel, but for mentors, also probably less secure, but honestly dude its mentors, not actual dangerous perms
fax_panel
If client have R_ADMIN flag, opens an admin fax panel.
fix_tgui_panel
tgui panel / chat troubleshooting verb
handle_popup_close
When the popup closes in any way (player or proc call) it calls this.
init_verbs
compiles a full list of verbs and sends it to the browser
initialize_menus
Initializes dropdown menus on client
keyUp
Check if the key is short enough to even be a real key
on_stat_panel_message
Handles incoming messages from the stat-panel TGUI.
register_map_obj
Registers screen obj with the client, which makes it visible on the assigned map, and becomes a part of the assigned map's lifecycle.
requests
Verb for opening the requests manager panel
reset_held_keys
Manually clears any held keys, in case due to lag or other undefined behavior a key gets stuck.
Hardcoded to the ESC key.
send_resources
Send resources to the client. Sends both game resources and browser assets.
setup_popup
Create the popup, and get it ready for generic use by giving it a background.
Width and height are multiplied by 64 by default.
toggle_walk_run
Verb to toggle the walk or run status
uiclose
verb
Called by UIs when they are closed. Must be a verb so winset() can call it.
required uiref ref The UI that was closed.
update_special_keybinds
Updates the keybinds for special keys
Handles adding macros for the keys that need it And adding movement keys to the clients movement_keys list At the time of writing this, communication(OOC, Say, IC) require macros Arguments:
- direct_prefs - the preference we're going to get keybinds from