Shiptest 13 - Modules - TypesProc Details

World

Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying. ~ Arthur C. Clarke

The byond world object stores some basic byond level config, and has a few hub specific procs for managing hub visiblity

The world /New() is the root of where a round itself begins

Procs

ImmediateInvokeAsyncImmediately Invoke proctocall on thingtocall, with waitfor set to false
NewWorld creation
send_cross_commsSends a message to a given cross comms server by name (by name for security).

Proc Details

ImmediateInvokeAsync

Immediately Invoke proctocall on thingtocall, with waitfor set to false

Arguments:

New

World creation

Here is where a round itself is actually begun and setup.

Nothing happens until something moves. ~Albert Einstein

For clarity, this proc gets triggered later in the initialization pipeline, it is not the first thing to happen, as it might seem.

Initialization Pipeline: Global vars are new()'ed, (including config, glob, and the master controller will also new and preinit all subsystems when it gets new()ed) Compiled in maps are loaded (mainly centcom). all areas/turfs/objs/mobs(ATOMs) in these maps will be new()ed world/New() (You are here) Once world/New() returns, client's can connect. 1 second sleep Master Controller initialization. Subsystem initialization. Non-compiled-in maps are maploaded, all atoms are new()ed All atoms in both compiled and uncompiled maps are initialized()

send_cross_comms

Sends a message to a given cross comms server by name (by name for security).