training_machine
Machine that runs around wildly so people can practice clickin on things
Can have a mob buckled on or a obj/item/target attached. Movement controlled by SSFastProcess, movespeed controlled by cooldown macros. Can attach obj/item/target, obj/item/training_toolbox, and can buckle mobs to this.
Vars | |
attached_item | Reference to a potentially attached object, either a target, trainer toolbox, or syndicate toolbox |
---|---|
attack_cooldown | Helper for timing attacks when emagged |
move_cooldown | Cooldown macro to control how fast this will move. Used in process() |
move_speed | Delay between process() calls. Cannot be higher than MAX_SPEED. Smaller value represents faster movement. |
moving | Is the machine moving? Setting this to FALSE will automatically call stop_moving() |
range | The distance the machine is allowed to roam from its starting point |
starting_turf | The turf the machine was on when it was activated |
target_position | A random spot within range that the trainer is trying to reach |
Procs | |
Destroy | Called on qdel(), so we don't want a cool explosion to happen |
attach_item | Attach an item to the machine |
attackby | Called when the machien is attacked by something |
emag_act | Emagging causes a deadly, unremovable syndicate toolbox to be attached to the machine |
find_target_position | Find a suitable turf to move towards |
handle_density | Make sure the machine can't be walked through if something is attached |
obj_destruction | Called on a normal destruction, so we have a cool explosion and toss whatever's attached |
on_attached_delete | Called when the attached item is deleted. |
process | Main movement method for the machine |
remove_attached_item | Remove the attached item from the machine |
start_moving | Start the machine's movement |
stop_moving | Stop the machine's movement |
toggle | Toggle the machine's movement |
try_attack | Try to attack a nearby mob |
ui_act | Control the attached variables. |
ui_data | Send data to the UI |
Var Details
attached_item
Reference to a potentially attached object, either a target, trainer toolbox, or syndicate toolbox
attack_cooldown
Helper for timing attacks when emagged
move_cooldown
Cooldown macro to control how fast this will move. Used in process()
move_speed
Delay between process() calls. Cannot be higher than MAX_SPEED. Smaller value represents faster movement.
moving
Is the machine moving? Setting this to FALSE will automatically call stop_moving()
range
The distance the machine is allowed to roam from its starting point
starting_turf
The turf the machine was on when it was activated
target_position
A random spot within range that the trainer is trying to reach
Proc Details
Destroy
Called on qdel(), so we don't want a cool explosion to happen
attach_item
Attach an item to the machine
This proc technically works with any obj. Currently is only used for objects of type item/target and item/training_toolbox Will make the attached item appear visually on the machine Arguments
- target - The object to attach
attackby
Called when the machien is attacked by something
Meant for attaching an item to the machine, should only be a training toolbox or target. If emagged, the machine will gain an auto-attached syndicate toolbox, so in that case we shouldn't be able to swap it out
emag_act
Emagging causes a deadly, unremovable syndicate toolbox to be attached to the machine
find_target_position
Find a suitable turf to move towards
handle_density
Make sure the machine can't be walked through if something is attached
obj_destruction
Called on a normal destruction, so we have a cool explosion and toss whatever's attached
on_attached_delete
Called when the attached item is deleted.
Cleans up behavior for when the attached item is deleted or removed.
process
Main movement method for the machine
Handles movement using SSFastProcess. Moves randomly, point-to-point, in an area centered around wherever it started. Will only move if the move_cooldown cooldown macro is finished. If it can't find a place to go, it will stop moving.
remove_attached_item
Remove the attached item from the machine
Called when a user removes the item by hand or by swapping it out with another, when the machine breaks, or when the machine is emagged. Arguments
- user - The peson , if any, removing the attached item
- throwing - If we should make the item fly off the machine
start_moving
Start the machine's movement
Says a message, plays a sound, then starts processing
stop_moving
Stop the machine's movement
Will call STOP_PROCESSING, play a sound, and say an appropriate message Arguments
- Message - the message the machine says when stopping
toggle
Toggle the machine's movement
try_attack
Try to attack a nearby mob
Called whenever the machine moves, this will look for mobs adjacent to the machine to attack. Will attack with either a training toolbox (if attached), or a much more deadly syndicate toolbox (if emagged). A cooldown macro (attack_cooldown) ensures it doesn't attack too quickly
ui_act
Control the attached variables.
Will not respond if moving and emagged, so once you set it to go it can't be stopped!
ui_data
Send data to the UI
Include's the machine's movement range, speed, and whether or not it's active