radio
![code/game/objects/items/devices/radio/radio.dm 1](git.png)
Vars | |
broadcasting | Whether the radio will transmit dialogue it hears nearby. |
---|---|
canhear_range | The range around the radio in which mobs can hear what it receives. |
channels | Map from name (see communications.dm) to on/off. First entry is current department (:h) |
command | If true, use_command can be toggled at will. |
emped | Tracks the number of EMPs currently stacked. |
freerange | If true, the radio has access to the full spectrum. |
freqlock | Frequency lock to stop the user from untuning specialist radios. |
headset | It can be used for hotkeys |
independent | If true, can say/hear on the special CentCom channel. |
keyslot | Encryption key handling |
listening | Whether the radio is currently receiving. |
log | If true, the UI will display the voice log for the frequency |
loglist | the voice log |
prison_radio | If true, the transmit wire starts cut. |
subspace_switchable | If true, subspace_transmission can be toggled at will. |
subspace_transmission | If true, the radio transmits and receives on subspace exclusively. |
translate_binary | If true, can hear the special binary channel. |
unscrewed | Whether wires are accessible. Toggleable by screwdrivering. |
use_command | If true, broadcasts will be large and BOLD. |
Var Details
broadcasting
![code/game/objects/items/devices/radio/radio.dm 32](git.png)
Whether the radio will transmit dialogue it hears nearby.
canhear_range
![code/game/objects/items/devices/radio/radio.dm 26](git.png)
The range around the radio in which mobs can hear what it receives.
channels
![code/game/objects/items/devices/radio/radio.dm 63](git.png)
Map from name (see communications.dm) to on/off. First entry is current department (:h)
command
![code/game/objects/items/devices/radio/radio.dm 50](git.png)
If true, use_command can be toggled at will.
emped
![code/game/objects/items/devices/radio/radio.dm 28](git.png)
Tracks the number of EMPs currently stacked.
freerange
![code/game/objects/items/devices/radio/radio.dm 40](git.png)
If true, the radio has access to the full spectrum.
freqlock
![code/game/objects/items/devices/radio/radio.dm 46](git.png)
Frequency lock to stop the user from untuning specialist radios.
headset
![code/game/objects/items/devices/radio/radio.dm 30](git.png)
It can be used for hotkeys
independent
![code/game/objects/items/devices/radio/radio.dm 61](git.png)
If true, can say/hear on the special CentCom channel.
keyslot
![code/game/objects/items/devices/radio/radio.dm 57](git.png)
Encryption key handling
listening
![code/game/objects/items/devices/radio/radio.dm 34](git.png)
Whether the radio is currently receiving.
log
![code/game/objects/items/devices/radio/radio.dm 52](git.png)
If true, the UI will display the voice log for the frequency
loglist
![code/game/objects/items/devices/radio/radio.dm 54](git.png)
the voice log
prison_radio
![code/game/objects/items/devices/radio/radio.dm 36](git.png)
If true, the transmit wire starts cut.
subspace_switchable
![code/game/objects/items/devices/radio/radio.dm 44](git.png)
If true, subspace_transmission can be toggled at will.
subspace_transmission
![code/game/objects/items/devices/radio/radio.dm 42](git.png)
If true, the radio transmits and receives on subspace exclusively.
translate_binary
![code/game/objects/items/devices/radio/radio.dm 59](git.png)
If true, can hear the special binary channel.
unscrewed
![code/game/objects/items/devices/radio/radio.dm 38](git.png)
Whether wires are accessible. Toggleable by screwdrivering.
use_command
![code/game/objects/items/devices/radio/radio.dm 48](git.png)
If true, broadcasts will be large and BOLD.