Shiptest 13 - Modules - TypesVar Details - Proc Details

organ

Vars

healing_factorHealing factor and decay factor function on % of maxhealth, and do not work by applying a static number per tick
prev_damageOrgan variables for determining what we alert the owner with when they pass/clear the damage thresholds

Procs

InsertWhen you take a bite you cant jam it in for surgery anymore.
applyOrganDamageAdjusts an organ's damage by the amount "d", up to a maximum amount, which is by default max damage
check_damage_thresholds
examineDamage decrements by a percent of its maxhealth Damage decrements again by a percent of its maxhealth, up to a total of 4 extra times depending on the owner's health
get_availability
setOrganDamageSETS an organ's damage to the amount "d", and in doing so clears or sets the failing flag, good for when you have an effect that should fix an organ if broken

Var Details

healing_factor

Healing factor and decay factor function on % of maxhealth, and do not work by applying a static number per tick

prev_damage

Organ variables for determining what we alert the owner with when they pass/clear the damage thresholds

Proc Details

Insert

When you take a bite you cant jam it in for surgery anymore.

applyOrganDamage

Adjusts an organ's damage by the amount "d", up to a maximum amount, which is by default max damage

check_damage_thresholds

examine

Damage decrements by a percent of its maxhealth Damage decrements again by a percent of its maxhealth, up to a total of 4 extra times depending on the owner's health

get_availability

setOrganDamage

SETS an organ's damage to the amount "d", and in doing so clears or sets the failing flag, good for when you have an effect that should fix an organ if broken