mine
Vars | |
arm_delay | Sets a delay for mines going live after being planted |
---|---|
armed | Is our mine live? |
blast_delay | Use to set a delay after activation to trigger the explosion. |
triggered | Is our mine currently exploding? |
Procs | |
attack_self | using an unarmed mine inhand deploys it. |
blast_now | NOW we actually blow up |
can_trigger | Can this mine trigger on the passed movable? |
disarm | handles controlled deactivation |
mine_effect | insert your horrible fate here |
now_armed | let them know the mine's done cooking |
take_damage | mines have a small chance to be triggered by damage, but they take longer to explode |
trigger_mine | When something sets off a mine |
Var Details
arm_delay
Sets a delay for mines going live after being planted
armed
Is our mine live?
blast_delay
Use to set a delay after activation to trigger the explosion.
triggered
Is our mine currently exploding?
Proc Details
attack_self
using an unarmed mine inhand deploys it.
blast_now
NOW we actually blow up
can_trigger
Can this mine trigger on the passed movable?
disarm
handles controlled deactivation
mine_effect
insert your horrible fate here
now_armed
let them know the mine's done cooking
take_damage
mines have a small chance to be triggered by damage, but they take longer to explode
trigger_mine
When something sets off a mine