Shiptest 13 - Modules - TypesVar Details - Proc Details

gun

Vars

has_safetyDoes this gun have a saftey and thus can toggle it?
manufacturerThe manufacturer of this weapon. For flavor mostly. If none, this will not show.
muzzle_flashEffect for the muzzle flash of the gun.
muzzle_flash_colorColor of the muzzle flash effect.
muzzle_flash_lumBrightness of the muzzle flash effect.
muzzleflash_iconstateIcon state of the muzzle flash effect.
recoilScreen shake when the weapon is fired while wielded.
recoil_backtime_multipliera multiplier of the duration the recoil takes to go back to normal view, this is (recoil*recoil_backtime_multiplier)+1
recoil_deviationthis is how much deviation the gun recoil can have, recoil pushes the screen towards the reverse angle you shot + some deviation which this is the max.
recoil_unwieldedScreen shake when the weapon is fired while unwielded.
safetyIf the saftey on? If so, we can't fire the weapon
spreadHow much the bullet scatters when fired while wielded.
spread_unwieldedHow much the bullet scatters when fired while unwielded.
wield_delayHow long between wielding and firing in tenths of seconds
wield_slowdownSlowdown for wielding
wield_timeStoring value for above

Procs

on_unwieldtriggered on unwield of two handed item
on_wieldtriggered on wield of two handed item
set_gun_lightSwaps the gun's seclight, dropping the old seclight if it has not been qdel'd.

Var Details

has_safety

Does this gun have a saftey and thus can toggle it?

manufacturer

The manufacturer of this weapon. For flavor mostly. If none, this will not show.

muzzle_flash

Effect for the muzzle flash of the gun.

muzzle_flash_color

Color of the muzzle flash effect.

muzzle_flash_lum

Brightness of the muzzle flash effect.

muzzleflash_iconstate

Icon state of the muzzle flash effect.

recoil

Screen shake when the weapon is fired while wielded.

recoil_backtime_multiplier

a multiplier of the duration the recoil takes to go back to normal view, this is (recoil*recoil_backtime_multiplier)+1

recoil_deviation

this is how much deviation the gun recoil can have, recoil pushes the screen towards the reverse angle you shot + some deviation which this is the max.

recoil_unwielded

Screen shake when the weapon is fired while unwielded.

safety

If the saftey on? If so, we can't fire the weapon

spread

How much the bullet scatters when fired while wielded.

spread_unwielded

How much the bullet scatters when fired while unwielded.

wield_delay

How long between wielding and firing in tenths of seconds

wield_slowdown

Slowdown for wielding

wield_time

Storing value for above

Proc Details

on_unwield

triggered on unwield of two handed item

on_wield

triggered on wield of two handed item

set_gun_light

Swaps the gun's seclight, dropping the old seclight if it has not been qdel'd.

Returns the former gun_light that has now been replaced by this proc. Arguments: