Shiptest 13 - Modules - TypesVar Details - Proc Details

grenade

Vars

ex_devhow big of a devastation explosion radius on prime
ex_flamehow big of a flame explosion radius on prime
ex_heavyhow big of a heavy explosion radius on prime
ex_lighthow big of a light explosion radius on prime
shrapnel_radiusthe higher this number, the more projectiles are created as shrapnel
shrapnel_typeif set, will spew out projectiles of this type

Procs

resolveDon't call qdel() directly on the grenade after it booms, call this instead so it can still resolve its pellet_cloud component if it has shrapnel, then the component will qdel it

Var Details

ex_dev

how big of a devastation explosion radius on prime

ex_flame

how big of a flame explosion radius on prime

ex_heavy

how big of a heavy explosion radius on prime

ex_light

how big of a light explosion radius on prime

shrapnel_radius

the higher this number, the more projectiles are created as shrapnel

shrapnel_type

if set, will spew out projectiles of this type

Proc Details

resolve

Don't call qdel() directly on the grenade after it booms, call this instead so it can still resolve its pellet_cloud component if it has shrapnel, then the component will qdel it