grenade
Vars | |
ex_dev | how big of a devastation explosion radius on prime |
---|---|
ex_flame | how big of a flame explosion radius on prime |
ex_heavy | how big of a heavy explosion radius on prime |
ex_light | how big of a light explosion radius on prime |
shrapnel_radius | the higher this number, the more projectiles are created as shrapnel |
shrapnel_type | if set, will spew out projectiles of this type |
Procs | |
resolve | Don't call qdel() directly on the grenade after it booms, call this instead so it can still resolve its pellet_cloud component if it has shrapnel, then the component will qdel it |
Var Details
ex_dev
how big of a devastation explosion radius on prime
ex_flame
how big of a flame explosion radius on prime
ex_heavy
how big of a heavy explosion radius on prime
ex_light
how big of a light explosion radius on prime
shrapnel_radius
the higher this number, the more projectiles are created as shrapnel
shrapnel_type
if set, will spew out projectiles of this type
Proc Details
resolve
Don't call qdel() directly on the grenade after it booms, call this instead so it can still resolve its pellet_cloud component if it has shrapnel, then the component will qdel it