Shiptest 13 - Modules - TypesVar Details - Proc Details

fishing_rod

Vars

cast_rangeHow far can you cast this
castingAre we currently casting
currently_hooked_itemCurrently hooked item for item reeling
difficulty_modifierFishing minigame difficulty modifier (additive)
fishing_linesList of fishing line beams
hooked_item_fishing_lineFishing line visual for the hooked item
ui_descriptionExplaination of rod functionality shown in the ui

Procs

ExitedTrying to swap item
attackbyif we don't have anything hooked show the dangling hook & line
can_be_hookedChecks what can be hooked
create_fishing_lineReel in if able Generates the fishing line visual from the current user to the target and updates inhands
fish_bonusCatch weight modifier for the given fish_type (or FISHING_DUD), additive
hook_hitReel in if able If the line to whatever that is is clear and we're not already busy, try fishing in it Annoyingly pre attack is only called in melee Called by hook projectile when hitting things
hook_itemHooks the item
slot_checkChecks if the item fits the slot
ui_interactIf you can't fish in it, try hooking it
use_slotIdeally this will be replaced with generic slotted storage datum + display
worn_overlaysLine part by the rod, always visible

Var Details

cast_range

How far can you cast this

casting

Are we currently casting

currently_hooked_item

Currently hooked item for item reeling

difficulty_modifier

Fishing minigame difficulty modifier (additive)

fishing_lines

List of fishing line beams

hooked_item_fishing_line

Fishing line visual for the hooked item

ui_description

Explaination of rod functionality shown in the ui

Proc Details

Exited

Trying to swap item

attackby

if we don't have anything hooked show the dangling hook & line

can_be_hooked

Checks what can be hooked

create_fishing_line

Reel in if able Generates the fishing line visual from the current user to the target and updates inhands

fish_bonus

Catch weight modifier for the given fish_type (or FISHING_DUD), additive

hook_hit

Reel in if able If the line to whatever that is is clear and we're not already busy, try fishing in it Annoyingly pre attack is only called in melee Called by hook projectile when hitting things

hook_item

Hooks the item

slot_check

Checks if the item fits the slot

ui_interact

If you can't fish in it, try hooking it

use_slot

Ideally this will be replaced with generic slotted storage datum + display

worn_overlays

Line part by the rod, always visible