fishing_rod
Vars | |
cast_range | How far can you cast this |
---|---|
casting | Are we currently casting |
currently_hooked_item | Currently hooked item for item reeling |
difficulty_modifier | Fishing minigame difficulty modifier (additive) |
fishing_lines | List of fishing line beams |
hooked_item_fishing_line | Fishing line visual for the hooked item |
ui_description | Explaination of rod functionality shown in the ui |
Procs | |
Exited | Trying to swap item |
attackby | if we don't have anything hooked show the dangling hook & line |
can_be_hooked | Checks what can be hooked |
create_fishing_line | Reel in if able Generates the fishing line visual from the current user to the target and updates inhands |
fish_bonus | Catch weight modifier for the given fish_type (or FISHING_DUD), additive |
hook_hit | Reel in if able If the line to whatever that is is clear and we're not already busy, try fishing in it Annoyingly pre attack is only called in melee Called by hook projectile when hitting things |
hook_item | Hooks the item |
slot_check | Checks if the item fits the slot |
ui_interact | If you can't fish in it, try hooking it |
use_slot | Ideally this will be replaced with generic slotted storage datum + display |
worn_overlays | Line part by the rod, always visible |
Var Details
cast_range
How far can you cast this
casting
Are we currently casting
currently_hooked_item
Currently hooked item for item reeling
difficulty_modifier
Fishing minigame difficulty modifier (additive)
fishing_lines
List of fishing line beams
hooked_item_fishing_line
Fishing line visual for the hooked item
ui_description
Explaination of rod functionality shown in the ui
Proc Details
Exited
Trying to swap item
attackby
if we don't have anything hooked show the dangling hook & line
can_be_hooked
Checks what can be hooked
create_fishing_line
Reel in if able Generates the fishing line visual from the current user to the target and updates inhands
fish_bonus
Catch weight modifier for the given fish_type (or FISHING_DUD), additive
hook_hit
Reel in if able If the line to whatever that is is clear and we're not already busy, try fishing in it Annoyingly pre attack is only called in melee Called by hook projectile when hitting things
hook_item
Hooks the item
slot_check
Checks if the item fits the slot
ui_interact
If you can't fish in it, try hooking it
use_slot
Ideally this will be replaced with generic slotted storage datum + display
worn_overlays
Line part by the rod, always visible