turf_fire
Vars | |
allowed_colors | the list of allowed colors, if fire_color doesn't match, we store the color in hex_color instead and we color the fire based on hex instead |
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current_fire_state | Visual state of the fire. Kept track to not do too many updates. |
fire_power | How much power have we got. This is treated like fuel, be it flamethrower liquid or any random thing you could come up with |
hex_color | If we are using a custom hex color, which color are we using? |
interact_with_atmos | If false, it does not interact with atmos. |
passive_loss | If false, it will not lose power by itself. Mainly for adminbus events or mapping. |
Var Details
allowed_colors
the list of allowed colors, if fire_color doesn't match, we store the color in hex_color instead and we color the fire based on hex instead
current_fire_state
Visual state of the fire. Kept track to not do too many updates.
fire_power
How much power have we got. This is treated like fuel, be it flamethrower liquid or any random thing you could come up with
hex_color
If we are using a custom hex color, which color are we using?
interact_with_atmos
If false, it does not interact with atmos.
passive_loss
If false, it will not lose power by itself. Mainly for adminbus events or mapping.