Shiptest 13 - Modules - TypesVar Details

turf_fire

Vars

allowed_colorsthe list of allowed colors, if fire_color doesn't match, we store the color in hex_color instead and we color the fire based on hex instead
current_fire_stateVisual state of the fire. Kept track to not do too many updates.
fire_powerHow much power have we got. This is treated like fuel, be it flamethrower liquid or any random thing you could come up with
hex_colorIf we are using a custom hex color, which color are we using?
interact_with_atmosIf false, it does not interact with atmos.
passive_lossIf false, it will not lose power by itself. Mainly for adminbus events or mapping.

Var Details

allowed_colors

the list of allowed colors, if fire_color doesn't match, we store the color in hex_color instead and we color the fire based on hex instead

current_fire_state

Visual state of the fire. Kept track to not do too many updates.

fire_power

How much power have we got. This is treated like fuel, be it flamethrower liquid or any random thing you could come up with

hex_color

If we are using a custom hex color, which color are we using?

interact_with_atmos

If false, it does not interact with atmos.

passive_loss

If false, it will not lose power by itself. Mainly for adminbus events or mapping.