Facehugger
A simplemob used by aliens to reproduce. Will attempt to impregnate humans on its own, but can also be picked up and thrown for more efficiency.
A small, crab-like creature which latches onto the faces of humans and monkeys and impregnates them with an alien embryo. After a time, the embryo will explode the "parent" and an alien larva will be born. Facehuggers can be deterred by using face-covering helmets or impossible to remove masks. They will generally bash against living and synthetic beings they cannot impregnate, eventually killing them. Aliens can pick them up while alive and throw them, while humans or other handy creatures can only do so while they are dead.
Vars | |
couple_retry_time | How long it takes between coupling attempts |
---|---|
mask_facehugger | The mob's internal mask version, stored within the mob when the facehugger isn't being used as an item. |
pregnation_time | How long it takes for a facehugger to impregnate a target once attached |
sterile | Whether or not this facehugger can actually impregnate targets |
Procs | |
BecomeItem | Turns the facehugger into an item, storing the mob inside of it. |
TryCoupling | Attempts to have the facehugger couple with the given target. Checks all possibilities and plays them out accordingly. |
Var Details
couple_retry_time
How long it takes between coupling attempts
mask_facehugger
The mob's internal mask version, stored within the mob when the facehugger isn't being used as an item.
pregnation_time
How long it takes for a facehugger to impregnate a target once attached
sterile
Whether or not this facehugger can actually impregnate targets
Proc Details
BecomeItem
Turns the facehugger into an item, storing the mob inside of it.
Proc to turn the facehugger into an item and store the mob inside said item. The item version will take the name, description, and appearance of the facehugger.
TryCoupling
Attempts to have the facehugger couple with the given target. Checks all possibilities and plays them out accordingly.
The proc which controls the facehugger's coupling power. Checks a number of possibilities involving the target, and plays them out. Smashes against animals, aliens, and cyborgs not in the facehugger's faction. If the facehugger isn't sterile, this will deal damage to the target. If the target has no head, it will also bash against them. If the target wears a helmet which covers their face, the coupling attempt will fail and no damage is dealt. If the target is not wearing a helmet but instead a removable mask which isn't a facehugger, the facehugger will rip it off. If the facehugger wasn't stopped anywhere in the previous conditions, it will become an item and attach itself to the target's face, assuming they can wear masks. Arguments:
- target - the atom which is being checked for coupling