Shiptest 13 - Modules - TypesVar Details - Proc Details

brimdemon

Vars

beampartsA list of all the beam parts.
firingAre we charging/firing? If yes stops our movement.

Procs

end_laserDeletes all the brimbeam parts and sets variables back to their initial ones.
fire_laserFires a brimbeam, getting a line of turfs between it and the direction to the target and creating a brimbeam effect on every one of them.
kill_peopleTells the lasers to start murdering people

Var Details

beamparts

A list of all the beam parts.

firing

Are we charging/firing? If yes stops our movement.

Proc Details

end_laser

Deletes all the brimbeam parts and sets variables back to their initial ones.

fire_laser

Fires a brimbeam, getting a line of turfs between it and the direction to the target and creating a brimbeam effect on every one of them.

kill_people

Tells the lasers to start murdering people