weather_controller
Vars | |
current_weathers | Current weathers this controller is handling. Associative of type to reference |
---|---|
last_checked_skyblock | A simple cache to make sure we dont call updates with no changes |
mapzone | The linked map zone of our controller |
next_weather | When will the next weather will be rolled, also read by barometers |
next_weather_type | What will be the next weather type rolled, rolled before initializing it for barometers |
possible_weathers | What possible weather types will be rolled naturally here, assoc list of type to weight. You'll still be able to call different weathers by events and such |
possible_weathers_cache | Common cache for possible weathers list |
skyblock | Percentage of how much we're blocking the sky, for the day/night controller to read from |
wait_interval_high | The highest interval between one naturally occuring weather and another |
wait_interval_low | The lowest interval between one naturally occuring weather and another |
Procs | |
Destroy | In theory this should never be destroyed, unless you plan to dynamically change existing z levels |
Var Details
current_weathers
Current weathers this controller is handling. Associative of type to reference
last_checked_skyblock
A simple cache to make sure we dont call updates with no changes
mapzone
The linked map zone of our controller
next_weather
When will the next weather will be rolled, also read by barometers
next_weather_type
What will be the next weather type rolled, rolled before initializing it for barometers
possible_weathers
What possible weather types will be rolled naturally here, assoc list of type to weight. You'll still be able to call different weathers by events and such
possible_weathers_cache
Common cache for possible weathers list
skyblock
Percentage of how much we're blocking the sky, for the day/night controller to read from
wait_interval_high
The highest interval between one naturally occuring weather and another
wait_interval_low
The lowest interval between one naturally occuring weather and another
Proc Details
Destroy
In theory this should never be destroyed, unless you plan to dynamically change existing z levels