ship_application
Vars | |
app_key | The applicant's key. Comparisons are done using ckeys to ensure consistence, but we store the key so that if we send it in the application message it's in a format that might be more familiar to the recipient. |
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app_mob | The applicant's new player mob. We keep track of it to send them an update message if they haven't joined a ship yet. |
app_msg | The extra message sent by the applicant. |
app_name | The character name of the applicant at the time they applied. Isn't involved in the application logic, but it's nice to have, in case the ship owner recognizes the name but not the key. |
parent_ship | The ship this application is linked to. |
show_key | Whether to expose the user's key to the application recipient. Even if this is false, we still store apps using the key. |
status | The application's status -- whether or not it has been accepted, rejected, or hasn't been answered yet. |
Var Details
app_key
The applicant's key. Comparisons are done using ckeys to ensure consistence, but we store the key so that if we send it in the application message it's in a format that might be more familiar to the recipient.
app_mob
The applicant's new player mob. We keep track of it to send them an update message if they haven't joined a ship yet.
app_msg
The extra message sent by the applicant.
app_name
The character name of the applicant at the time they applied. Isn't involved in the application logic, but it's nice to have, in case the ship owner recognizes the name but not the key.
parent_ship
The ship this application is linked to.
show_key
Whether to expose the user's key to the application recipient. Even if this is false, we still store apps using the key.
status
The application's status -- whether or not it has been accepted, rejected, or hasn't been answered yet.