material
Vars | |
alpha | Base alpha of the material, is used for greyscale icons and transparency. |
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armor_modifiers | Armor modifiers, multiplies an items normal armor vars by these amounts. |
beauty_modifier | How beautiful is this material per unit |
cached_texture_filter | a cached filter for the texture icon |
categories | Materials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for |
color | Base color of the material, is used for greyscale. Item isn't changed in color if this is null. |
id | Var that's mostly used by science machines to identify specific materials, should most likely be phased out at some point |
integrity_modifier | This is a modifier for integrity, and resembles the strength of the material |
item_sound_override | Can be used to override the sound items make, lets add some SLOSHing. |
ore_type | WS - The type of ore this material is derrived from. Used by deepcore |
sheet_type | The type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets |
strength_modifier | This is a modifier for force, and resembles the strength of the material |
texture_layer_icon_state | what texture icon state to overlay |
turf_sound_override | Can be used to override the stepsound a turf makes. MORE SLOOOSH |
value_per_unit | This is the amount of value per 1 unit of the material |
Procs | |
on_accidental_mat_consumption | This proc is called when the mat is found in an item that's consumed by accident. see /obj/item/proc/on_accidental_consumption. Arguments |
on_applied | This proc is called when the material is added to an object. |
on_applied_obj | This proc is called when the material is added to an object specifically. |
on_removed | This proc is called when the material is removed from an object. |
on_removed_obj | This proc is called when the material is removed from an object specifically. |
return_composition |
Var Details
alpha
Base alpha of the material, is used for greyscale icons and transparency.
armor_modifiers
Armor modifiers, multiplies an items normal armor vars by these amounts.
beauty_modifier
How beautiful is this material per unit
cached_texture_filter
a cached filter for the texture icon
categories
Materials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for
color
Base color of the material, is used for greyscale. Item isn't changed in color if this is null.
id
Var that's mostly used by science machines to identify specific materials, should most likely be phased out at some point
integrity_modifier
This is a modifier for integrity, and resembles the strength of the material
item_sound_override
Can be used to override the sound items make, lets add some SLOSHing.
ore_type
WS - The type of ore this material is derrived from. Used by deepcore
sheet_type
The type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets
strength_modifier
This is a modifier for force, and resembles the strength of the material
texture_layer_icon_state
what texture icon state to overlay
turf_sound_override
Can be used to override the stepsound a turf makes. MORE SLOOOSH
value_per_unit
This is the amount of value per 1 unit of the material
Proc Details
on_accidental_mat_consumption
This proc is called when the mat is found in an item that's consumed by accident. see /obj/item/proc/on_accidental_consumption. Arguments
- M - person consuming the mat
- S - (optional) item the mat is contained in (NOT the item with the mat itself)
on_applied
This proc is called when the material is added to an object.
on_applied_obj
This proc is called when the material is added to an object specifically.
on_removed
This proc is called when the material is removed from an object.
on_removed_obj
This proc is called when the material is removed from an object specifically.
return_composition
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Returns the composition of this material.
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Mostly used for alloys when breaking down materials.
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Arguments:
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- amount: The amount of the material to break down.
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- breakdown_flags: Some flags dictating how exactly this material is being broken down.