Shiptest 13 - Modules - TypesVar Details - Proc Details

material

Vars

alphaBase alpha of the material, is used for greyscale icons and transparency.
armor_modifiersArmor modifiers, multiplies an items normal armor vars by these amounts.
beauty_modifierHow beautiful is this material per unit
cached_texture_filtera cached filter for the texture icon
categoriesMaterials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for
colorBase color of the material, is used for greyscale. Item isn't changed in color if this is null.
idVar that's mostly used by science machines to identify specific materials, should most likely be phased out at some point
integrity_modifierThis is a modifier for integrity, and resembles the strength of the material
item_sound_overrideCan be used to override the sound items make, lets add some SLOSHing.
ore_typeWS - The type of ore this material is derrived from. Used by deepcore
sheet_typeThe type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets
strength_modifierThis is a modifier for force, and resembles the strength of the material
texture_layer_icon_statewhat texture icon state to overlay
turf_sound_overrideCan be used to override the stepsound a turf makes. MORE SLOOOSH
value_per_unitThis is the amount of value per 1 unit of the material

Procs

on_accidental_mat_consumptionThis proc is called when the mat is found in an item that's consumed by accident. see /obj/item/proc/on_accidental_consumption. Arguments
on_appliedThis proc is called when the material is added to an object.
on_applied_objThis proc is called when the material is added to an object specifically.
on_removedThis proc is called when the material is removed from an object.
on_removed_objThis proc is called when the material is removed from an object specifically.
return_composition

Var Details

alpha

Base alpha of the material, is used for greyscale icons and transparency.

armor_modifiers

Armor modifiers, multiplies an items normal armor vars by these amounts.

beauty_modifier

How beautiful is this material per unit

cached_texture_filter

a cached filter for the texture icon

categories

Materials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for

color

Base color of the material, is used for greyscale. Item isn't changed in color if this is null.

id

Var that's mostly used by science machines to identify specific materials, should most likely be phased out at some point

integrity_modifier

This is a modifier for integrity, and resembles the strength of the material

item_sound_override

Can be used to override the sound items make, lets add some SLOSHing.

ore_type

WS - The type of ore this material is derrived from. Used by deepcore

sheet_type

The type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets

strength_modifier

This is a modifier for force, and resembles the strength of the material

texture_layer_icon_state

what texture icon state to overlay

turf_sound_override

Can be used to override the stepsound a turf makes. MORE SLOOOSH

value_per_unit

This is the amount of value per 1 unit of the material

Proc Details

on_accidental_mat_consumption

This proc is called when the mat is found in an item that's consumed by accident. see /obj/item/proc/on_accidental_consumption. Arguments

on_applied

This proc is called when the material is added to an object.

on_applied_obj

This proc is called when the material is added to an object specifically.

on_removed

This proc is called when the material is removed from an object.

on_removed_obj

This proc is called when the material is removed from an object specifically.

return_composition