Shiptest 13 - Modules - TypesVar Details

cave_generator

Vars

birth_limitHow much neighbours does a dead cell need to become alive
closed_turf_typesWeighted list of the types that spawns if the turf is closed
death_limitHow little neighbours does a alive cell need to die
feature_spawn_chanceBase chance of spawning features
feature_spawn_listWeighted list of extra features that can spawn in the area, such as geysers.
flora_spawn_chanceBase chance of spawning flora
flora_spawn_listWeighted list of flora that can spawn in the area.
initial_closed_chanceChance of cells starting closed
mob_spawn_chanceBase chance of spawning a mob
mob_spawn_listWeighted list of mobs that can spawn in the area.
open_turf_typesWeighted list of the types that spawns if the turf is open
smoothing_iterationsAmount of smoothing iterations
string_genUnique ID for this spawner

Var Details

birth_limit

How much neighbours does a dead cell need to become alive

closed_turf_types

Weighted list of the types that spawns if the turf is closed

death_limit

How little neighbours does a alive cell need to die

feature_spawn_chance

Base chance of spawning features

feature_spawn_list

Weighted list of extra features that can spawn in the area, such as geysers.

flora_spawn_chance

Base chance of spawning flora

flora_spawn_list

Weighted list of flora that can spawn in the area.

initial_closed_chance

Chance of cells starting closed

mob_spawn_chance

Base chance of spawning a mob

mob_spawn_list

Weighted list of mobs that can spawn in the area.

open_turf_types

Weighted list of the types that spawns if the turf is open

smoothing_iterations

Amount of smoothing iterations

string_gen

Unique ID for this spawner