map_generator
Management class used to handle successive calls used to generate a list of turfs.
Procs | |
generate_turf | Internal proc that actually calls ChangeTurf on and changes the area of a turf passed to generate_turfs(). Should never sleep; should always respect changeturf_flags in the call to ChangeTurf. |
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generate_turfs | Given a list of turfs, asynchronously changes a list of turfs and their areas. Does not fill them with objects; this should be done with populate_turfs. This is a wrapper proc for generate_turf(), handling batch processing of turfs. |
populate_turf | Internal proc that actually adds objects to a turf passed to populate_turfs(). Should never sleep. |
populate_turfs | Given a list of turfs, presumed to have been previously changed by generate_turfs, asynchronously fills them with objects and decorations. This is a wrapper proc for populate_turf(), handling batch processing of turfs to improve speed. |
Proc Details
generate_turf
Internal proc that actually calls ChangeTurf on and changes the area of a turf passed to generate_turfs(). Should never sleep; should always respect changeturf_flags in the call to ChangeTurf.
generate_turfs
Given a list of turfs, asynchronously changes a list of turfs and their areas. Does not fill them with objects; this should be done with populate_turfs. This is a wrapper proc for generate_turf(), handling batch processing of turfs.
populate_turf
Internal proc that actually adds objects to a turf passed to populate_turfs(). Should never sleep.
populate_turfs
Given a list of turfs, presumed to have been previously changed by generate_turfs, asynchronously fills them with objects and decorations. This is a wrapper proc for populate_turf(), handling batch processing of turfs to improve speed.