gas
Vars | |
breath_alert_info | list for alerts that pop up when you have too much/not enough of something |
---|---|
breath_reagent | what breathing this adds to your reagents |
breath_reagent_dangerous | what breathing this adds to your reagents IF it's above a danger threshold |
breath_results | what breathing this breathes out |
color | Tints the overlay by this color. Use instead of gas_overlay, usually (but not necessarily). |
enthalpy | Standard enthalpy of formation in joules, used for fires |
fire_burn_rate | how many moles are burned per product released |
fire_products | what results when this gas is burned (oxidizer or fuel); null for none |
fire_radiation_released | How much radiation is released when this gas burns |
fire_temperature | temperature above which gas may catch fire; null for none |
flags | currently used by canisters |
fusion_power | How much the gas destabilizes a fusion reaction |
gas_overlay | icon_state in icons/effects/atmospherics.dmi |
group | groups for scrubber/filter listing |
odor | a list of odor texts this gas gives, if null or odor_power is 0 this gas is smellless |
odor_emotes | if the odor gives negative signs such as coughing on a high concentratation. if your gas doesn't have a noticeable scent, set this to false |
odor_power | the multiplier per of this gas's odor, if higher its easily detected in lower conentrations and much more unbearable at lower conentrations as well |
oxidation_rate | how much a single mole of this gas can oxidize another mole(s) of gas |
oxidation_temperature | temperature above which this gas is an oxidizer; null for none |
specific_heat | heat capacity? thats the only explanation on what this var is |
Var Details
breath_alert_info
list for alerts that pop up when you have too much/not enough of something
breath_reagent
what breathing this adds to your reagents
breath_reagent_dangerous
what breathing this adds to your reagents IF it's above a danger threshold
breath_results
what breathing this breathes out
color
Tints the overlay by this color. Use instead of gas_overlay, usually (but not necessarily).
enthalpy
Standard enthalpy of formation in joules, used for fires
fire_burn_rate
how many moles are burned per product released
fire_products
what results when this gas is burned (oxidizer or fuel); null for none
fire_radiation_released
How much radiation is released when this gas burns
fire_temperature
temperature above which gas may catch fire; null for none
flags
currently used by canisters
fusion_power
How much the gas destabilizes a fusion reaction
gas_overlay
icon_state in icons/effects/atmospherics.dmi
group
groups for scrubber/filter listing
odor
a list of odor texts this gas gives, if null or odor_power is 0 this gas is smellless
odor_emotes
if the odor gives negative signs such as coughing on a high concentratation. if your gas doesn't have a noticeable scent, set this to false
odor_power
the multiplier per of this gas's odor, if higher its easily detected in lower conentrations and much more unbearable at lower conentrations as well
oxidation_rate
how much a single mole of this gas can oxidize another mole(s) of gas
oxidation_temperature
temperature above which this gas is an oxidizer; null for none
specific_heat
heat capacity? thats the only explanation on what this var is