Shiptest 13 - Modules - TypesVar Details - Proc Details

fishing_challenge

Vars

backgroundBackground image from /datum/asset/simple/fishing_minigame
bait_takenDid the game get past the baiting phase, used to track if bait should be consumed afterwards
completedIs it finished (either by win/lose or window closing)
difficultyMinigame difficulty
fish_aiFish AI type to use
fishing_lineFishing line visual
lureLure visual
max_distanceMax distance we can move from the spot
reward_pathResult path
special_effectsRule modifiers (eg weighted bait)
start_timeWhen the ui minigame phase started
used_rodRod that is used for the challenge
userFishing mob

Procs

DestroyFish minigame properties Enable special parameters
handle_clickCreate fishing line visuals
interruptChallenge interrupted by something external

Var Details

background

Background image from /datum/asset/simple/fishing_minigame

bait_taken

Did the game get past the baiting phase, used to track if bait should be consumed afterwards

completed

Is it finished (either by win/lose or window closing)

difficulty

Minigame difficulty

fish_ai

Fish AI type to use

fishing_line

Fishing line visual

lure

Lure visual

max_distance

Max distance we can move from the spot

reward_path

Result path

special_effects

Rule modifiers (eg weighted bait)

start_time

When the ui minigame phase started

used_rod

Rod that is used for the challenge

user

Fishing mob

Proc Details

Destroy

Fish minigame properties Enable special parameters

handle_click

Create fishing line visuals

interrupt

Challenge interrupted by something external