input
Vars | |
average_click_delay | running average of the amount of real time clicks take to truly execute after the command is originally sent to the server. if a click isnt delayed at all then it counts as 0 deciseconds. |
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clicks_per_second | running average of how many clicks inputted by a player the server processes every second. used for the subsystem stat entry |
current_clicks | count of how many clicks onto atoms have elapsed before being cleared by fire(). used to average with clicks_per_second. |
delayed_clicks_per_second | acts like clicks_per_second but only counts the clicks actually processed by SSinput itself while clicks_per_second counts all clicks |
movements_per_second | running average of how many movement iterations from player input the server processes every second. used for the subsystem stat entry |
Var Details
average_click_delay
running average of the amount of real time clicks take to truly execute after the command is originally sent to the server. if a click isnt delayed at all then it counts as 0 deciseconds.
clicks_per_second
running average of how many clicks inputted by a player the server processes every second. used for the subsystem stat entry
current_clicks
count of how many clicks onto atoms have elapsed before being cleared by fire(). used to average with clicks_per_second.
delayed_clicks_per_second
acts like clicks_per_second but only counts the clicks actually processed by SSinput itself while clicks_per_second counts all clicks
movements_per_second
running average of how many movement iterations from player input the server processes every second. used for the subsystem stat entry