Shiptest 13 - Modules - TypesVar Details - Proc Details

ticker

Vars

anonymousnamesIf not set to ANON_DISABLED then people spawn with a themed anon name (see anonymousnames.dm)
emergency_reasonWhy an emergency shuttle was called
gametime_offsetThe "start" of the round in station time, for example, 9 HOURS = 9:00 AM
station_time_rate_multiplierFactor of station time progressal vs real time.
triaiBoolean to see if the game needs to set up a triumvirate ai (see tripAI.dm)

Procs

log_roundend_reportLog the round-end report as an HTML file

Var Details

anonymousnames

If not set to ANON_DISABLED then people spawn with a themed anon name (see anonymousnames.dm)

emergency_reason

Why an emergency shuttle was called

gametime_offset

The "start" of the round in station time, for example, 9 HOURS = 9:00 AM

station_time_rate_multiplier

Factor of station time progressal vs real time.

triai

Boolean to see if the game needs to set up a triumvirate ai (see tripAI.dm)

Proc Details

log_roundend_report

Log the round-end report as an HTML file

Composits the roundend report, and saves it in two locations. The report is first saved along with the round's logs Then, the report is copied to a fixed directory specifically for housing the server's last roundend report. In this location, the file will be overwritten at the end of each shift.