Shiptest 13 - Modules - TypesVar Details - Proc Details

overmap

Vars

controlled_shipsList of all simulated ships. All ships in this list are fully initialized.
eventsList of all events
events_enabledShould events be processed
generator_typeDefines which generator to use for the overmap
outpostsList of spawned outposts. The default spawn location is the first index.
overmap_containerThe two-dimensional list that contains every single tile in the overmap as a sublist.
overmap_objectsList of all overmap objects.
overmap_vlevelThe virtual level that contains the overmap
radius_positionsMap of tiles at each radius (represented by index) around the sun
ship_spawningWhether or not a ship is currently being spawned. Used to prevent multiple ships from being spawned at once.
sizeWidth/height of the overmap "zlevel"

Procs

InitializeCreates an overmap object for shuttles, triggers initialization procs for ships
create_mapThe proc that creates all the objects on the overmap, split into seperate procs for redundancy.
get_num_cap_shipsReturns the number of ships on the overmap that count against the spawn cap.
get_overmap_object_by_locationGets the parent overmap object (e.g. the planet the atom is on) for a given atom.
get_unused_overmap_squareReturns a random, usually empty turf in the overmap
get_unused_overmap_square_in_radiusReturns a random turf in a radius from the star, or a random empty turf if OVERMAP_GENERATOR_RANDOM is the active generator.
player_ship_spawn_allowedReturns TRUE if players should be allowed to create a ship by "standard" means, and FALSE otherwise.
spawn_dynamic_encounterReserves a square dynamic encounter area, generates it, and spawns a ruin in it if one is supplied.
spawn_event_clusterSee /datum/controller/subsystem/overmap/proc/spawn_events, spawns "veins" (like ores) of events
spawn_eventsVERY Simple random generation for overmap events, spawns the event in a random turf and sometimes spreads it out similar to ores
spawn_outpostCreates a single outpost somewhere near the center of the system.
spawn_ruin_levelsCreates an overmap object for each ruin level, making them accessible.
spawn_ship_at_startSpawns a controlled ship with the passed template at the template's preferred spawn location. Intended for ship purchases, etc.

Var Details

controlled_ships

List of all simulated ships. All ships in this list are fully initialized.

events

List of all events

events_enabled

Should events be processed

generator_type

Defines which generator to use for the overmap

outposts

List of spawned outposts. The default spawn location is the first index.

overmap_container

The two-dimensional list that contains every single tile in the overmap as a sublist.

overmap_objects

List of all overmap objects.

overmap_vlevel

The virtual level that contains the overmap

radius_positions

Map of tiles at each radius (represented by index) around the sun

ship_spawning

Whether or not a ship is currently being spawned. Used to prevent multiple ships from being spawned at once.

size

Width/height of the overmap "zlevel"

Proc Details

Initialize

Creates an overmap object for shuttles, triggers initialization procs for ships

create_map

The proc that creates all the objects on the overmap, split into seperate procs for redundancy.

get_num_cap_ships

Returns the number of ships on the overmap that count against the spawn cap.

get_overmap_object_by_location

Gets the parent overmap object (e.g. the planet the atom is on) for a given atom.

get_unused_overmap_square

Returns a random, usually empty turf in the overmap

get_unused_overmap_square_in_radius

Returns a random turf in a radius from the star, or a random empty turf if OVERMAP_GENERATOR_RANDOM is the active generator.

player_ship_spawn_allowed

Returns TRUE if players should be allowed to create a ship by "standard" means, and FALSE otherwise.

spawn_dynamic_encounter

Reserves a square dynamic encounter area, generates it, and spawns a ruin in it if one is supplied.

spawn_event_cluster

See /datum/controller/subsystem/overmap/proc/spawn_events, spawns "veins" (like ores) of events

spawn_events

VERY Simple random generation for overmap events, spawns the event in a random turf and sometimes spreads it out similar to ores

spawn_outpost

Creates a single outpost somewhere near the center of the system.

spawn_ruin_levels

Creates an overmap object for each ruin level, making them accessible.

spawn_ship_at_start

Spawns a controlled ship with the passed template at the template's preferred spawn location. Intended for ship purchases, etc.