|on_revive||Called when parent is ahealed.|
|on_slip||Called when parent slips.|
|process||Called on SSmood process|
|setSanity||Sets sanity to the specified amount and applies effects.|
|update_mood||Called after moodevent/s have been added/removed.|
Called when parent is ahealed.
Called when parent slips.
Called on SSmood process
Sets sanity to the specified amount and applies effects.
Called after moodevent/s have been added/removed.