explodable
Component specifically for explosion sensetive things, currently only applies to heat based explosions but can later perhaps be used for things that are dangerous to handle carelessly like nitroglycerin.
Vars | |
always_delete | wheter we always delete. useful for nukes turned plasma and such, so they don't default delete and can survive |
---|---|
Procs | |
detonate | Expldoe and remove the object |
explodable_attack | Called when you use this object to attack sopmething |
explodable_attack_zone | Called when you attack a specific body part of the thing this is equipped on. Useful for exploding pants. |
is_hitting_zone | Checks if we're hitting the zone this component is covering |
Var Details
always_delete
wheter we always delete. useful for nukes turned plasma and such, so they don't default delete and can survive
Proc Details
detonate
Expldoe and remove the object
explodable_attack
Called when you use this object to attack sopmething
explodable_attack_zone
Called when you attack a specific body part of the thing this is equipped on. Useful for exploding pants.
is_hitting_zone
Checks if we're hitting the zone this component is covering