Shiptest 13 - Modules - TypesVar Details

dejavu

A component to reset the parent to its previous state after some time passes

Vars

brain_lossThe starting value of brain loss at the beginning of the effect
brute_lossThe starting value of brute loss at the beginning of the effect This only applies to simple animals
clone_lossThe starting value of clone loss at the beginning of the effect
integrityThe starting value of integrity at the beginning of the effect This only applies to objects
oxy_lossThe starting value of oxygen loss at the beginning of the effect
rewind_intervalHow long to wait between each rewind
rewind_typeDetermined by the type of the parent so different behaviours can happen per type
rewinds_remainingHow many rewinds will happen before the effect ends
saved_bodypartsA list of body parts saved at the beginning of the effect
starting_turfThe turf the parent was on when this components was applied, they get moved back here after the duration
tox_lossThe starting value of toxin loss at the beginning of the effect

Var Details

brain_loss

The starting value of brain loss at the beginning of the effect

brute_loss

The starting value of brute loss at the beginning of the effect This only applies to simple animals

clone_loss

The starting value of clone loss at the beginning of the effect

integrity

The starting value of integrity at the beginning of the effect This only applies to objects

oxy_loss

The starting value of oxygen loss at the beginning of the effect

rewind_interval

How long to wait between each rewind

rewind_type

Determined by the type of the parent so different behaviours can happen per type

rewinds_remaining

How many rewinds will happen before the effect ends

saved_bodyparts

A list of body parts saved at the beginning of the effect

starting_turf

The turf the parent was on when this components was applied, they get moved back here after the duration

tox_loss

The starting value of toxin loss at the beginning of the effect