antagonist
Vars | |
hijack_speed | If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed(). |
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Procs | |
hijack_speed | Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something. |
on_body_transfer | Called by the transfer_to() mind proc after the mind (mind.current and new_character.mind) has moved but before the player (key and client) is transfered. |
on_gain | Called by the add_antag_datum() mind proc after the instanced datum is added to the mind's antag_datums list. |
on_removal | Called by the remove_antag_datum() and remove_all_antag_datums() mind procs for the antag datum to handle its own removal and deletion. |
Var Details
hijack_speed
If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
Proc Details
hijack_speed
Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.
on_body_transfer
Called by the transfer_to() mind proc after the mind (mind.current and new_character.mind) has moved but before the player (key and client) is transfered.
on_gain
Called by the add_antag_datum() mind proc after the instanced datum is added to the mind's antag_datums list.
on_removal
Called by the remove_antag_datum() and remove_all_antag_datums() mind procs for the antag datum to handle its own removal and deletion.