Shiptest 13 - Modules - Types

code/game/objects/items/devices/mines.dm

/obj/item/mine/pressurePRESSURE BASED MINE: Mine that explodes when stepped on.
/obj/item/mine/proximityMines that explode when someone moves nearby. Simpler, because I don't have to worry about saving step info or disarming logic
/obj/item/mine/directionalOnce deployed, keeps an eye on a line of turfs in the faced direction. If something moves in them, explode.
/obj/item/mine/proximity/explosive/stinglike all real 'less' than lethal crowd control options this is, in fact, not very good at being nonlethal