/obj/item/mine/pressure | PRESSURE BASED MINE:
Mine that explodes when stepped on. |
/obj/item/mine/proximity | Mines that explode when someone moves nearby. Simpler, because I don't have to worry about saving step info or disarming logic |
/obj/item/mine/directional | Once deployed, keeps an eye on a line of turfs in the faced direction. If something moves in them, explode. |
/obj/item/mine/proximity/explosive/sting | like all real 'less' than lethal crowd control options this is, in fact, not very good at being nonlethal |
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