code/datums/components/movable_physics.dm
QDEL_WHEN_NO_MOVEMENT | Remove the component as soon as there's zero velocity, useful for movables that will no longer move after being initially moved (blood splatters) |
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/datum/component/movable_physics | Stores information related to the movable's physics and keeping track of relevant signals to trigger movement |
Define Details
QDEL_WHEN_NO_MOVEMENT
Remove the component as soon as there's zero velocity, useful for movables that will no longer move after being initially moved (blood splatters)