code/__DEFINES/traits.dm
TRAIT_KNOCKEDOUT | Forces the user to stay unconscious. |
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TRAIT_IMMOBILIZED | Prevents voluntary movement. |
TRAIT_FLOORED | Prevents voluntary standing or staying up on its own. |
TRAIT_HANDS_BLOCKED | Prevents usage of manipulation appendages (picking, holding or using items, manipulating storage). |
TRAIT_UI_BLOCKED | Inability to access UI hud elements. Turned into a trait from MOBILITY_UI to be able to track sources. |
TRAIT_PULL_BLOCKED | Inability to pull things. Turned into a trait from MOBILITY_PULL to be able to track sources. |
TRAIT_RESTRAINED | Abstract condition that prevents movement if being pulled and might be resisted against. Handcuffs and straight jackets, basically. |
TRAIT_CRITICAL_CONDITION | In some kind of critical condition. Is able to succumb. |
TRAIT_PERFECT_ATTACKER | Doesn't miss attacks |
TRAIT_NOSELFIGNITION_HEAD_ONLY | Prevents plasmamen from self-igniting if only their helmet is missing |
TRAIT_ANTIMAGIC_NO_SELFBLOCK | Like antimagic, but doesn't block the user from casting |
TRAIT_FORCED_GRAVITY | We have some form of forced gravity acting on us |
TRAIT_SPECIAL_TRAUMA_BOOST | Increases chance of getting special traumas, makes them harder to cure |
TRAIT_ANTENNAE | The holder of this trait has antennae or whatever that hurt a ton when noogied |
TRAIT_HOLDABLE | The holder of this trait can be picked up and held by another mob that does NOT have this trait. |
TRAIT_BLUSHING | This person is blushing |
TRAIT_EYESCLOSED | The person has their eyes closed. Visual only |
TRAIT_SNORE | The person is snoring. Visual only |
TRAIT_SCOOPABLE | the holder of this trait will be scooped instead of fireman carried |
TRAIT_PLANT_SAFE | We can handle 'dangerous' plants in botany safely |
TRAIT_BYPASS_MEASURES | This mob overrides certian SSlag_switch measures with this special trait |
TRAIT_PARALYSIS | Used for limb-based paralysis, where replacing the limb will fix it. |
TRAIT_ACTIVE_STORAGE | Used for managing KEEP_TOGETHER in /atom/var/appearance_flags every object that is currently the active storage of some client mob has this trait |
TRAIT_TRANSFORM_ACTIVE | A transforming item that is actively extended / transformed |
LIPSTICK_TRAIT | Trait granted by lipstick |
SUIT_TRAIT | Trait associated to wearing a suit |
LYING_DOWN_TRAIT | Trait associated to lying down (having a [lying_angle] of a different value than zero). |
POWER_LACK_TRAIT | Trait associated to lacking electrical power. |
MOD_TRAIT | Trait applied by MODsuits. |
WARPWHISTLE_TRAIT | Trait granted by /obj/item/warpwhistle |
TURF_Z_TRANSPARENT_TRAIT | Turf trait for when a turf is transparent |
SLIME_COLD | Trait applied to slimes by low temperature |
BOT_TIPPED_OVER | Trait applied to bots by being tipped over |
PAI_FOLDED | Trait applied to PAIs by being folded |
BRAIN_UNAIDED | Trait applied to brain mobs when they lack external aid for locomotion, such as being inside a mech. |
BERSERK_TRAIT | Trait granted by /obj/item/clothing/head/helmet/space/hardsuit/berserker |
TRAIT_GONE_FISHING | Currently fishing |
TRAIT_FISH_SAFE_STORAGE | Fish in this won't die |
TRAIT_FISH_CASE_COMPATIBILE | Stuff that can go inside fish cases |
TRAIT_REFLECTIVE | Granted by prismwine |
BEAUTY_ELEMENT_TRAIT | Self-explainatory. |
TRAIT_MOBILITY_NOMOVE | Disallow movement |
TRAIT_MOBILITY_NOPICKUP | Disallow pickup |
TRAIT_MOBILITY_NOUSE | Disallow item use |
TRAIT_MOBILITY_NOREST | Disallow resting/unresting |
TRAIT_MOVE_GROUND | Movement type traits for movables. See elements/movetype_handler.dm |
TRAIT_NO_FLOATING_ANIM | Disables the floating animation. See above. |
AI_ANCHOR_TRAIT | Trait granted by mob/living/silicon/ai Applied when the ai anchors itself |
Define Details
AI_ANCHOR_TRAIT
Trait granted by mob/living/silicon/ai Applied when the ai anchors itself
BEAUTY_ELEMENT_TRAIT
Self-explainatory.
BERSERK_TRAIT
Trait granted by /obj/item/clothing/head/helmet/space/hardsuit/berserker
BOT_TIPPED_OVER
Trait applied to bots by being tipped over
BRAIN_UNAIDED
Trait applied to brain mobs when they lack external aid for locomotion, such as being inside a mech.
LIPSTICK_TRAIT
Trait granted by lipstick
LYING_DOWN_TRAIT
Trait associated to lying down (having a [lying_angle] of a different value than zero).
MOD_TRAIT
Trait applied by MODsuits.
PAI_FOLDED
Trait applied to PAIs by being folded
POWER_LACK_TRAIT
Trait associated to lacking electrical power.
SLIME_COLD
Trait applied to slimes by low temperature
SUIT_TRAIT
Trait associated to wearing a suit
TRAIT_ACTIVE_STORAGE
Used for managing KEEP_TOGETHER in /atom/var/appearance_flags every object that is currently the active storage of some client mob has this trait
TRAIT_ANTENNAE
The holder of this trait has antennae or whatever that hurt a ton when noogied
TRAIT_ANTIMAGIC_NO_SELFBLOCK
Like antimagic, but doesn't block the user from casting
TRAIT_BLUSHING
This person is blushing
TRAIT_BYPASS_MEASURES
This mob overrides certian SSlag_switch measures with this special trait
TRAIT_CRITICAL_CONDITION
In some kind of critical condition. Is able to succumb.
TRAIT_EYESCLOSED
The person has their eyes closed. Visual only
TRAIT_FISH_CASE_COMPATIBILE
Stuff that can go inside fish cases
TRAIT_FISH_SAFE_STORAGE
Fish in this won't die
TRAIT_FLOORED
Prevents voluntary standing or staying up on its own.
TRAIT_FORCED_GRAVITY
We have some form of forced gravity acting on us
TRAIT_GONE_FISHING
Currently fishing
TRAIT_HANDS_BLOCKED
Prevents usage of manipulation appendages (picking, holding or using items, manipulating storage).
TRAIT_HOLDABLE
The holder of this trait can be picked up and held by another mob that does NOT have this trait.
TRAIT_IMMOBILIZED
Prevents voluntary movement.
TRAIT_KNOCKEDOUT
Forces the user to stay unconscious.
TRAIT_MOBILITY_NOMOVE
Disallow movement
TRAIT_MOBILITY_NOPICKUP
Disallow pickup
TRAIT_MOBILITY_NOREST
Disallow resting/unresting
TRAIT_MOBILITY_NOUSE
Disallow item use
TRAIT_MOVE_GROUND
Movement type traits for movables. See elements/movetype_handler.dm
TRAIT_NOSELFIGNITION_HEAD_ONLY
Prevents plasmamen from self-igniting if only their helmet is missing
TRAIT_NO_FLOATING_ANIM
Disables the floating animation. See above.
TRAIT_PARALYSIS
Used for limb-based paralysis, where replacing the limb will fix it.
TRAIT_PERFECT_ATTACKER
Doesn't miss attacks
TRAIT_PLANT_SAFE
We can handle 'dangerous' plants in botany safely
TRAIT_PULL_BLOCKED
Inability to pull things. Turned into a trait from MOBILITY_PULL to be able to track sources.
TRAIT_REFLECTIVE
Granted by prismwine
TRAIT_RESTRAINED
Abstract condition that prevents movement if being pulled and might be resisted against. Handcuffs and straight jackets, basically.
TRAIT_SCOOPABLE
the holder of this trait will be scooped instead of fireman carried
TRAIT_SNORE
The person is snoring. Visual only
TRAIT_SPECIAL_TRAUMA_BOOST
Increases chance of getting special traumas, makes them harder to cure
TRAIT_TRANSFORM_ACTIVE
A transforming item that is actively extended / transformed
TRAIT_UI_BLOCKED
Inability to access UI hud elements. Turned into a trait from MOBILITY_UI to be able to track sources.
TURF_Z_TRANSPARENT_TRAIT
Turf trait for when a turf is transparent
WARPWHISTLE_TRAIT
Trait granted by /obj/item/warpwhistle