Shiptest 13 - Modules - TypesDefine Details

code/__DEFINES/species.dm

HAZARD_HIGH_PRESSUREThis determins at what pressure the ultra-high pressure red icon is displayed.
WARNING_HIGH_PRESSUREThis determins when the orange pressure icon is displayed
WARNING_LOW_PRESSUREThis is when the gray low pressure icon is displayed.
HAZARD_LOW_PRESSUREThis is when the black ultra-low pressure icon is displayed.
TEMPERATURE_DAMAGE_COEFFICIENTThis is used in handle_temperature_damage() for humans, and in reagents that affect body temperature. Temperature damage is multiplied by this amount.
HUMAN_BODYTEMP_NORMALThe natural temperature for a body
HUMAN_BODYTEMP_AUTORECOVERY_DIVISORThis is the divisor which handles how much of the temperature difference between the current body temperature and 310.15K (optimal temperature) humans auto-regenerate each tick. The higher the number, the slower the recovery. This is applied each tick, so long as the mob is alive.
HUMAN_BODYTEMP_AUTORECOVERY_MINIMUMMinimum amount of kelvin moved toward 310K per tick. So long as abs(310.15 - bodytemp) is more than 50.
HUMAN_BODYTEMP_COLD_DIVISORSimilar to the HUMAN_BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is lower than their body temperature. Make it lower to lose bodytemp faster.
HUMAN_BODYTEMP_HEAT_DIVISORSimilar to the HUMAN_BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is higher than their body temperature. Make it lower to gain bodytemp faster.
HUMAN_BODYTEMP_COOLING_MAXThe maximum number of degrees that your body can cool in 1 tick, due to the environment, when in a cold area.
HUMAN_BODYTEMP_HEATING_MAXThe maximum number of degrees that your body can heat up in 1 tick, due to the environment, when in a hot area.
HUMAN_BODYTEMP_HEAT_DAMAGE_LIMITThe body temperature limit the human body can take before it starts taking damage from heat. This also affects how fast the body normalises it's temperature when hot. 340k is about 66c, and rather high for a human.
HUMAN_BODYTEMP_COLD_DAMAGE_LIMITThe body temperature limit the human body can take before it starts taking damage from cold. This also affects how fast the body normalises it's temperature when cold. 270k is about -3c, that is below freezing and would hurt over time.

Define Details

HAZARD_HIGH_PRESSURE

This determins at what pressure the ultra-high pressure red icon is displayed.

HAZARD_LOW_PRESSURE

This is when the black ultra-low pressure icon is displayed.

HUMAN_BODYTEMP_AUTORECOVERY_DIVISOR

This is the divisor which handles how much of the temperature difference between the current body temperature and 310.15K (optimal temperature) humans auto-regenerate each tick. The higher the number, the slower the recovery. This is applied each tick, so long as the mob is alive.

HUMAN_BODYTEMP_AUTORECOVERY_MINIMUM

Minimum amount of kelvin moved toward 310K per tick. So long as abs(310.15 - bodytemp) is more than 50.

HUMAN_BODYTEMP_COLD_DAMAGE_LIMIT

The body temperature limit the human body can take before it starts taking damage from cold. This also affects how fast the body normalises it's temperature when cold. 270k is about -3c, that is below freezing and would hurt over time.

HUMAN_BODYTEMP_COLD_DIVISOR

Similar to the HUMAN_BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is lower than their body temperature. Make it lower to lose bodytemp faster.

HUMAN_BODYTEMP_COOLING_MAX

The maximum number of degrees that your body can cool in 1 tick, due to the environment, when in a cold area.

HUMAN_BODYTEMP_HEATING_MAX

The maximum number of degrees that your body can heat up in 1 tick, due to the environment, when in a hot area.

HUMAN_BODYTEMP_HEAT_DAMAGE_LIMIT

The body temperature limit the human body can take before it starts taking damage from heat. This also affects how fast the body normalises it's temperature when hot. 340k is about 66c, and rather high for a human.

HUMAN_BODYTEMP_HEAT_DIVISOR

Similar to the HUMAN_BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is higher than their body temperature. Make it lower to gain bodytemp faster.

HUMAN_BODYTEMP_NORMAL

The natural temperature for a body

TEMPERATURE_DAMAGE_COEFFICIENT

This is used in handle_temperature_damage() for humans, and in reagents that affect body temperature. Temperature damage is multiplied by this amount.

WARNING_HIGH_PRESSURE

This determins when the orange pressure icon is displayed

WARNING_LOW_PRESSURE

This is when the gray low pressure icon is displayed.