code/__DEFINES/mobs.dm
BLOODCRAWL | bloodcrawling, see: [/mob/living/var/bloodcrawl] |
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BLOODCRAWL_EAT | crawling+mob devour |
SHOCK_NOGLOVES | Flags used by the flags parameter of electrocute act. Makes it so that the shock doesn't take gloves into account. |
SHOCK_TESLA | Used when the shock is from a tesla bolt. |
SHOCK_ILLUSION | Used when an illusion shocks something. Makes the shock deal stamina damage and not trigger certain secondary effects. |
SHOCK_NOSTUN | The shock doesn't stun. |
INCORPOREAL_MOVE_BASIC | normal movement, see: /mob/living/var/incorporeal_move |
INCORPOREAL_MOVE_SHADOW | leaves a trail of shadows |
INCORPOREAL_MOVE_JAUNT | is blocked by holy water/salt |
EXAMINE_MORE_TIME | If you examine the same atom twice in this timeframe, we call examine_more() instead of examine() |
EYE_CONTACT_RANGE | How far away you can be to make eye contact with someone while examining |
CAN_SUCCUMB | Returns whether or not the given mob can succumb |
STANDING_UP | Mob is standing up, usually associated with lying_angle value of 0. |
LYING_DOWN | Mob is lying down, usually associated with lying_angle values of 90 or 270. |
PIXEL_Y_OFFSET_LYING | How much a mob's sprite should be moved when they're lying down |
BREATH_OXY | Breathing types. Lungs can access either by these or by a string, which will be considered a gas ID. |
THROW_MODE_DISABLED | Throw modes, defines whether or not to turn off throw mode after |
Define Details
BLOODCRAWL
bloodcrawling, see: [/mob/living/var/bloodcrawl]
BLOODCRAWL_EAT
crawling+mob devour
BREATH_OXY
Breathing types. Lungs can access either by these or by a string, which will be considered a gas ID.
CAN_SUCCUMB
Returns whether or not the given mob can succumb
EXAMINE_MORE_TIME
If you examine the same atom twice in this timeframe, we call examine_more() instead of examine()
EYE_CONTACT_RANGE
How far away you can be to make eye contact with someone while examining
INCORPOREAL_MOVE_BASIC
normal movement, see: /mob/living/var/incorporeal_move
INCORPOREAL_MOVE_JAUNT
is blocked by holy water/salt
INCORPOREAL_MOVE_SHADOW
leaves a trail of shadows
LYING_DOWN
Mob is lying down, usually associated with lying_angle values of 90 or 270.
PIXEL_Y_OFFSET_LYING
How much a mob's sprite should be moved when they're lying down
SHOCK_ILLUSION
Used when an illusion shocks something. Makes the shock deal stamina damage and not trigger certain secondary effects.
SHOCK_NOGLOVES
Flags used by the flags parameter of electrocute act. Makes it so that the shock doesn't take gloves into account.
SHOCK_NOSTUN
The shock doesn't stun.
SHOCK_TESLA
Used when the shock is from a tesla bolt.
STANDING_UP
Mob is standing up, usually associated with lying_angle value of 0.
THROW_MODE_DISABLED
Throw modes, defines whether or not to turn off throw mode after