Shiptest 13 - Modules - TypesDefine Details

code/__DEFINES/misc.dm

BLOODY_FOOTPRINT_BASE_ALPHAMinimum alpha of footprints
BLOOD_AMOUNT_PER_DECALHow much blood a regular blood splatter contains
BLOOD_ITEM_MAXHow much blood an item can have stuck on it
BLOOD_POOL_MAXHow much blood a blood decal can contain
BLOOD_FOOTPRINTS_MINHow much blood a footprint need to at least contain
text_refTakes a datum as input, returns its ref string
SANITIZE_FILENAMERemoves characters incompatible with file names.
NO_BUCKLE_LYINGPossible value of /atom/movable/buckle_lying. If set to a different (positive-or-zero) value than this, the buckling thing will force a lying angle on the buckled.
EMPTY_BLOCK_GUARDA null statement to guard against EmptyBlock lint without necessitating the use of pass() Used to avoid proc-call overhead. But use sparingly. Probably pointless in most places.

Define Details

BLOODY_FOOTPRINT_BASE_ALPHA

Minimum alpha of footprints

BLOOD_AMOUNT_PER_DECAL

How much blood a regular blood splatter contains

BLOOD_FOOTPRINTS_MIN

How much blood a footprint need to at least contain

BLOOD_ITEM_MAX

How much blood an item can have stuck on it

BLOOD_POOL_MAX

How much blood a blood decal can contain

EMPTY_BLOCK_GUARD

A null statement to guard against EmptyBlock lint without necessitating the use of pass() Used to avoid proc-call overhead. But use sparingly. Probably pointless in most places.

NO_BUCKLE_LYING

Possible value of /atom/movable/buckle_lying. If set to a different (positive-or-zero) value than this, the buckling thing will force a lying angle on the buckled.

SANITIZE_FILENAME

Removes characters incompatible with file names.

text_ref

Takes a datum as input, returns its ref string