code/__DEFINES/misc.dm
BLOODY_FOOTPRINT_BASE_ALPHA | Minimum alpha of footprints |
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BLOOD_AMOUNT_PER_DECAL | How much blood a regular blood splatter contains |
BLOOD_ITEM_MAX | How much blood an item can have stuck on it |
BLOOD_POOL_MAX | How much blood a blood decal can contain |
BLOOD_FOOTPRINTS_MIN | How much blood a footprint need to at least contain |
text_ref | Takes a datum as input, returns its ref string |
SANITIZE_FILENAME | Removes characters incompatible with file names. |
NO_BUCKLE_LYING | Possible value of /atom/movable/buckle_lying. If set to a different (positive-or-zero) value than this, the buckling thing will force a lying angle on the buckled. |
EMPTY_BLOCK_GUARD | A null statement to guard against EmptyBlock lint without necessitating the use of pass() Used to avoid proc-call overhead. But use sparingly. Probably pointless in most places. |
Define Details
BLOODY_FOOTPRINT_BASE_ALPHA
Minimum alpha of footprints
BLOOD_AMOUNT_PER_DECAL
How much blood a regular blood splatter contains
BLOOD_FOOTPRINTS_MIN
How much blood a footprint need to at least contain
BLOOD_ITEM_MAX
How much blood an item can have stuck on it
BLOOD_POOL_MAX
How much blood a blood decal can contain
EMPTY_BLOCK_GUARD
A null statement to guard against EmptyBlock lint without necessitating the use of pass() Used to avoid proc-call overhead. But use sparingly. Probably pointless in most places.
NO_BUCKLE_LYING
Possible value of /atom/movable/buckle_lying. If set to a different (positive-or-zero) value than this, the buckling thing will force a lying angle on the buckled.
SANITIZE_FILENAME
Removes characters incompatible with file names.
text_ref
Takes a datum as input, returns its ref string