Shiptest 13 - Modules - TypesDefine Details

code/__DEFINES/dcs/signals/signals.dm

COMSIG_GLOB_NEW_Zfrom base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
COMSIG_GLOB_EXPANDED_WORLD_BOUNDSsent after world.maxx and/or world.maxy are expanded: (has_exapnded_world_maxx, has_expanded_world_maxy)
COMSIG_GLOB_VAR_EDITcalled after a successful var edit somewhere in the world: (list/args)
COMSIG_GLOB_EXPLOSIONcalled after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
COMSIG_GLOB_MOB_CREATEDmob was created somewhere : (mob)
COMSIG_GLOB_MOB_DEATHmob died somewhere : (mob , gibbed)
COMSIG_GLOB_LIVING_SAY_SPECIALglobal living say plug - use sparingly: (mob/speaker , message)
COMSIG_GLOB_PLAY_CINEMATICcalled by datum/cinematic/play() : (datum/cinematic/new_cinematic)
COMSIG_GLOB_BUTTON_PRESSEDingame button pressed (/obj/machinery/button/button)
COMSIG_GLOB_CLIENT_CONNECTa client (re)connected, after all /client/New() checks have passed : (client/connected_client)
COMSIG_SUN_MOVEDfrom SSsun when the sun changes position : (azimuth)
COMSIG_COMPONENT_ADDEDwhen a component is added to a datum: (/datum/component)
COMSIG_COMPONENT_REMOVINGbefore a component is removed from a datum because of RemoveComponent: (/datum/component)
COMSIG_PARENT_PREQDELETEDbefore a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
COMSIG_PARENT_QDELETINGjust before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
COMSIG_TOPICgeneric topic handler (usr, href_list)
COMSIG_ELEMENT_ATTACHfires on the target datum when an element is attached to it (/datum/element)
COMSIG_ELEMENT_DETACHfires on the target datum when an element is attached to it (/datum/element)
COMSIG_ATOM_CREATEDfrom base of atom/proc/Initialize(): sent any time a new atom is created
COMSIG_PARENT_ATTACKBYfrom base of atom/attackby(): (/obj/item, /mob/living, params)
COMSIG_ITEM_PRE_ATTACK_SECONDARYFrom base of [/obj/item/proc/pre_attack_secondary()]: (atom/target, mob/user, params)
COMSIG_ATOM_ATTACK_HAND_SECONDARYFrom base of [/atom/proc/attack_hand_secondary]: (mob/user, list/modifiers) - Called when the atom receives a secondary unarmed attack.
COMPONENT_NO_AFTERATTACKReturn this in response if you don't want afterattack to be called
COMSIG_ATOM_HULK_ATTACKfrom base of atom/attack_hulk(): (/mob/living/carbon/human)
COMSIG_ATOM_ATTACK_ANIMALfrom base of atom/animal_attack(): (/mob/user)
COMSIG_PARENT_EXAMINEfrom base of atom/examine(): (/mob)
COMSIG_ATOM_GET_EXAMINE_NAMEfrom base of atom/get_examine_name(): (/mob, list/overrides)
COMSIG_PARENT_EXAMINE_MOREfrom base of atom/examine_more(): (/mob)
COMSIG_ATOM_UPDATE_APPEARANCEfrom base of /atom/proc/update_appearance: (updates)
COMSIG_ATOM_NO_UPDATE_NAMEIf returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its name.
COMSIG_ATOM_NO_UPDATE_DESCIf returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its desc.
COMSIG_ATOM_NO_UPDATE_ICONIf returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its icon.
COMSIG_ATOM_UPDATE_NAMEfrom base of /atom/proc/update_name: (updates)
COMSIG_ATOM_UPDATE_DESCfrom base of /atom/proc/update_desc: (updates)
COMSIG_ATOM_UPDATE_ICONfrom base of atom/update_icon(): ()
COMSIG_ATOM_NO_UPDATE_ICON_STATEIf returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its icon state.
COMSIG_ATOM_NO_UPDATE_OVERLAYSIf returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its overlays.
COMSIG_ATOM_UPDATE_ICON_STATEfrom base of atom/update_icon_state: ()
COMSIG_ATOM_UPDATE_OVERLAYSfrom base of /atom/update_overlays: (list/new_overlays)
COMSIG_ATOM_UPDATED_ICONfrom base of /atom/update_icon: (signalOut, did_anything)
COMSIG_ATOM_ENTEREDfrom base of atom/Entered(): (atom/movable/entering, /atom)
COMSIG_ATOM_EXITfrom base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
COMSIG_ATOM_EXITEDfrom base of atom/Exited(): (atom/movable/exiting, atom/newloc)
COMSIG_ATOM_BUMPEDfrom base of atom/Bumped(): (/atom/movable)
COMSIG_ATOM_EX_ACTfrom base of atom/ex_act(): (severity, target)
COMSIG_ATOM_EMP_ACTfrom base of atom/emp_act(): (severity)
COMSIG_ATOM_FIRE_ACTfrom base of atom/fire_act(): (exposed_temperature, exposed_volume)
COMSIG_ATOM_BULLET_ACTfrom base of atom/bullet_act(): (/obj/projectile, def_zone)
COMSIG_ATOM_CHECKPARTSfrom base of atom/CheckParts(): (list/parts_list, datum/crafting_recipe/R)
COMSIG_ATOM_USED_IN_CRAFTfrom base of atom/CheckParts(): (atom/movable/new_craft) - The atom has just been used in a crafting recipe and has been moved inside new_craft.
COMSIG_ATOM_ACID_ACTfrom base of atom/acid_act(): (acidpwr, acid_volume)
COMSIG_ATOM_EMAG_ACTfrom base of atom/emag_act(): (/mob/user)
COMSIG_ATOM_RAD_ACTfrom base of atom/rad_act(intensity)
COMSIG_ATOM_NARSIE_ACTfrom base of atom/narsie_act(): ()
COMSIG_ATOM_RCD_ACTfrom base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)
COMSIG_ATOM_SING_PULLfrom base of atom/singularity_pull(): (S, current_size)
COMSIG_ATOM_BSA_BEAMfrom obj/machinery/bsa/full/proc/fire(): ()
COMSIG_ATOM_SET_LIGHTfrom base of atom/set_light(): (l_range, l_power, l_color, l_on)
COMSIG_ATOM_DIR_CHANGEfrom base of atom/setDir(): (old_dir, new_dir). Called before the direction changes.
COMSIG_ATOM_CONTENTS_DELfrom base of atom/handle_atom_del(): (atom/deleted)
COMSIG_ATOM_HAS_GRAVITYfrom base of atom/has_gravity(): (turf/location, list/forced_gravities)
COMSIG_ATOM_RAD_PROBEfrom proc/get_rad_contents(): ()
COMSIG_ATOM_RAD_CONTAMINATINGfrom base of datum/radiation_wave/radiate(): (strength)
COMSIG_ATOM_RAD_WAVE_PASSINGfrom base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)
COMSIG_ATOM_CANREACHfrom internal loop in atom/movable/proc/CanReach(): (list/next)
COMSIG_ATOM_CREATEDBY_PROCESSINGfor when an atom has been created through processing (atom/original_atom, list/chosen_processing_option)
COMSIG_ATOM_SCREWDRIVER_ACTfrom base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_WRENCH_ACTfrom base of atom/wrench_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_MULTITOOL_ACTfrom base of atom/multitool_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_WELDER_ACTfrom base of atom/welder_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_WIRECUTTER_ACTfrom base of atom/wirecutter_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_CROWBAR_ACTfrom base of atom/crowbar_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_ANALYSER_ACTfrom base of atom/analyser_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_DECONSTRUCT_ACTfrom base of atom/deconstruct_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_TOOL_ACTfor any tool behaviors: (mob/living/user, obj/item/I, list/recipes)
COMSIG_ATOM_INTERCEPT_TELEPORTcalled when teleporting into a protected turf: (channel, turf/origin)
COMSIG_ATOM_HEARER_IN_VIEWcalled when an atom is added to the hearers on get_hearers_in_view(): (list/processing_list, list/hearers)
COMSIG_ATOM_ORBIT_BEGINcalled when an atom starts orbiting another atom: (atom)
COMSIG_ATOM_ORBIT_STOPcalled when an atom stops orbiting another atom: (atom)
COMPONENT_CANCEL_ATTACK_CHAINtool_act -> pre_attack -> target.attackby (item.attack) -> afterattack Ends the attack chain. If sent early might cause posterior attacks not to happen.
COMPONENT_SKIP_ATTACKSkips the specific attack step, continuing for the next one to happen.
COMSIG_ATOM_ATTACK_GHOSTfrom base of atom/attack_ghost(): (mob/dead/observer/ghost)
COMSIG_ATOM_ATTACK_HANDfrom base of atom/attack_hand(): (mob/user)
COMSIG_ATOM_ATTACK_PAWfrom base of atom/attack_paw(): (mob/user)
COMSIG_ATOM_SET_OPACITYfrom base of atom/set_opacity(): (new_opacity)
COMSIG_ATOM_VIRTUAL_Z_CHANGEfrom base of /atom/movable/proc/on_virtual_z_change(): (new_virtual_z, old_virtual_z)
COMSIG_ATOM_EXPOSE_REAGENTSfrom base of atom/expose_reagents():
COMPONENT_NO_EXPOSE_REAGENTSPrevents the atom from being exposed to reagents if returned on [COMPONENT_ATOM_EXPOSE_REAGENTS]
COMSIG_ATOM_SET_LIGHT_RANGECalled right before the atom changes the value of light_range to a different one, from base atom/set_light_range(): (new_range)
COMSIG_ATOM_SET_LIGHT_POWERCalled right before the atom changes the value of light_power to a different one, from base atom/set_light_power(): (new_power)
COMSIG_ATOM_SET_LIGHT_COLORCalled right before the atom changes the value of light_color to a different one, from base atom/set_light_color(): (new_color)
COMSIG_ATOM_SET_LIGHT_ONCalled right before the atom changes the value of light_on to a different one, from base atom/set_light_on(): (new_value)
COMSIG_ATOM_SET_LIGHT_FLAGSCalled right before the atom changes the value of light_flags to a different one, from base atom/set_light_flags(): (new_value)
COMSIG_ATOM_INTERCEPT_Z_FALLcalled for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)
COMSIG_ATOM_START_PULLcalled on a movable (NOT living) when it starts pulling (atom/movable/pulled, state, force)
COMSIG_LIVING_START_PULLcalled on /living when someone starts pulling (atom/movable/pulled, state, force)
COMSIG_LIVING_GET_PULLEDcalled on /living when someone is pulled (mob/living/puller)
COMSIG_CLICK_CTRL_SHIFT_RIGHTfrom base of atom/CtrlShiftRightClick(/mob)
COMSIG_AREA_POWER_CHANGEfrom base of area/proc/power_change(): ()
COMSIG_AREA_ENTEREDfrom base of area/Entered(): (atom/movable/M)
COMSIG_AREA_EXITEDfrom base of area/Exited(): (atom/movable/M)
COMSIG_TURF_CHANGEfrom base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)
COMSIG_TURF_HAS_GRAVITYfrom base of atom/has_gravity(): (atom/asker, list/forced_gravities)
COMSIG_TURF_MULTIZ_DELfrom base of turf/multiz_turf_del(): (turf/source, direction)
COMSIG_TURF_MULTIZ_NEWfrom base of turf/multiz_turf_new: (turf/source, direction)

from base of turf/proc/afterShuttleMove: (turf/new_turf)

COMSIG_MOVABLE_PRE_MOVEfrom base of atom/movable/Moved(): (/atom)
COMSIG_MOVABLE_MOVEDfrom base of atom/movable/Moved(): (/atom, dir)
COMSIG_MOVABLE_CROSSfrom base of atom/movable/Cross(): (/atom/movable)
COMSIG_MOVABLE_BUMPfrom base of atom/movable/Bump(): (/atom)
COMSIG_MOVABLE_IMPACTfrom base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)
COMSIG_MOVABLE_IMPACT_ZONEfrom base of mob/living/hitby(): (mob/living/target, hit_zone)
COMSIG_MOVABLE_BUCKLEfrom base of atom/movable/buckle_mob(): (mob, force)
COMSIG_MOVABLE_UNBUCKLEfrom base of atom/movable/unbuckle_mob(): (mob, force)
COMSIG_MOVABLE_PRE_THROWfrom base of atom/movable/throw_at(): (list/args)
COMSIG_MOVABLE_POST_THROWfrom base of atom/movable/throw_at(): (datum/thrownthing, spin)
COMSIG_MOVABLE_Z_CHANGEDfrom base of atom/movable/onTransitZ(): (old_z, new_z)
COMSIG_MOVABLE_SECLUDED_LOCATIONcalled when the movable is placed in an unaccessible area, used for shiploving: ()
COMSIG_MOVABLE_HEARfrom base of atom/movable/Hear(): (proc args list(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list()))
COMSIG_MOVABLE_DISPOSINGcalled when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
COMSIG_MOVABLE_SET_ANCHOREDcalled when the movable sucessfully has it's anchored var changed, from base atom/movable/set_anchored(): (value)
COMSIG_MOVABLE_SET_GRAB_STATEfrom base of atom/movable/setGrabState(): (newstate)
COMSIG_MOVABLE_LIGHT_OVERLAY_SET_RANGECalled when the movable tries to change its dynamic light color setting, from base atom/movable/lighting_overlay_set_color(): (color)
COMSIG_MOVABLE_LIGHT_OVERLAY_SET_POWERCalled when the movable tries to change its dynamic light power setting, from base atom/movable/lighting_overlay_set_power(): (power)
COMSIG_MOVABLE_LIGHT_OVERLAY_SET_COLORCalled when the movable tries to change its dynamic light range setting, from base atom/movable/lighting_overlay_set_range(): (range)
COMSIG_MOVABLE_LIGHT_OVERLAY_TOGGLE_ONCalled when the movable tries to toggle its dynamic light LIGHTING_ON status, from base atom/movable/lighting_overlay_toggle_on(): (new_state)
COMSIG_MOVABLE_UPDATE_GLIDE_SIZEcalled when the movable's glide size is updated: (new_glide_size)
COMSIG_MOVABLE_SPACEMOVEfrom base of atom/movable/Process_Spacemove(): (movement_dir, continuous_move)
COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPTfrom datum/component/drift/apply_initial_visuals(): ()
COMSIG_MOVABLE_DRIFT_BLOCK_INPUTfrom datum/component/drift/allow_final_movement(): ()
COMSIG_ATOM_CAN_BE_PULLEDsignal sent out by an atom when it checks if it can be pulled, for additional checks
COMSIG_ATOM_NO_LONGER_PULLEDsignal sent out by an atom when it is no longer being pulled by something else
COMSIG_ATOM_NO_LONGER_PULLINGsignal sent out by an atom when it is no longer pulling something : (atom/pulling)
COMSIG_LIVING_TRY_PULLcalled on /living, when pull is attempted, but before it completes, from base of [/mob/living/start_pulling]: (atom/movable/thing, force)
COMSIG_LIVING_UPDATING_PULL_MOVESPEEDCalled from /mob/living/update_pull_movespeed
COMSIG_LIVING_PUSHING_MOVABLECalled from /mob/living/PushAM -- Called when this mob is about to push a movable, but before it moves (aotm/movable/being_pushed)
COMSIG_ATOM_UI_INTERACTfrom base of [/atom/proc/interact]: (mob/user)
COMSIG_LIVING_TRY_PUT_IN_HANDcalled on /living when attempting to pick up an item, from base of /mob/living/put_in_hand_check(): (obj/item/I)
COMPONENT_LIVING_CANT_PUT_IN_HANDCan't pick up
COMSIG_MOB_LOGINfrom base of /mob/Login(): ()
COMSIG_MOB_LOGOUTfrom base of /mob/Logout(): ()
COMSIG_MOB_GO_INACTIVERaised by SSserver_maint in fire() on a mob when its client is found to be newly inactive.
COMSIG_MOB_DEATHfrom base of mob/death(): (gibbed)
COMSIG_MOB_STATCHANGEfrom base of mob/set_stat(): (new_stat)
COMSIG_MOB_CLICKONfrom base of mob/clickon(): (atom/A, params)
COMSIG_MOB_MIDDLECLICKONfrom base of mob/MiddleClickOn(): (atom/A)
COMSIG_MOB_ALTCLICKONfrom base of mob/AltClickOn(): (atom/A)
COMSIG_LIVING_MOB_BUMPFrom base of mob/living/MobBump() (mob/living)
COMSIG_MOB_ALLOWEDfrom base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
COMSIG_MOB_RECEIVE_MAGICfrom base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
COMSIG_MOB_HUD_CREATEDfrom base of mob/create_mob_hud(): ()
COMSIG_MOB_ATTACK_HANDfrom base of atom/attack_hand(): (mob/user)
COMSIG_MOB_ITEM_ATTACKfrom base of /obj/item/attack(): (mob/M, mob/user)
COMSIG_MOB_APPLY_DAMGEfrom base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
COMSIG_MOB_ITEM_AFTERATTACKfrom base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
COMSIG_MOB_ITEM_ATTACK_QDELETEDfrom base of obj/item/attack_qdeleted(): (atom/target, mob/user, proxiumity_flag, click_parameters)
COMSIG_MOB_ATTACK_RANGEDfrom base of mob/RangedAttack(): (atom/A, params)
COMSIG_MOB_THROWfrom base of /mob/throw_item(): (atom/target)
COMSIG_MOB_EXAMINATEfrom base of /mob/verb/examinate(): (atom/target)
COMSIG_MOB_EYECONTACTfrom /mob/living/handle_eye_contact(): (mob/living/other_mob)
COMSIG_BLOCK_EYECONTACTreturn this if you want to block printing this message to this person, if you want to print your own (does not affect the other person's message)
COMSIG_MOB_UPDATE_SIGHTfrom base of /mob/update_sight(): ()
COMSIG_MOB_SAYfrom /mob/living/say(): ()
COMSIG_MOB_LIFEfrom /mob/living/life()
COMSIG_MOB_DEADSAYfrom /mob/say_dead(): (mob/speaker, message)
COMSIG_MOB_EMOTEfrom /mob/living/emote(): ()
COMSIG_MOB_SWAP_HANDSfrom base of mob/swap_hand(): (obj/item)
COMSIG_MOB_POINTEDfrom base of /mob/verb/pointed: (atom/A)
COMSIG_MOB_GET_STATUS_TAB_ITEMSfrom mob/get_status_tab_items(): (list/items)
COMSIG_LIVING_RESISTfrom base of mob/living/resist() (/mob/living)
COMSIG_LIVING_LOOK_UPfrom base of mob/living/look_up() (/mob/living)
COMSIG_LIVING_IGNITEDfrom base of mob/living/IgniteMob() (/mob/living)
COMSIG_LIVING_EXTINGUISHEDfrom base of mob/living/ExtinguishMob() (/mob/living)
COMSIG_LIVING_ELECTROCUTE_ACTfrom base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)
COMSIG_LIVING_SHOCK_PREVENTEDsent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check)
COMSIG_LIVING_MINOR_SHOCKsent by stuff like stunbatons and tasers: ()
COMSIG_LIVING_REVIVEfrom base of mob/living/revive() (full_heal, admin_revive)
COMSIG_LIVING_REGENERATE_LIMBSfrom base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
COMSIG_LIVING_ATTACH_LIMBfrom base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment
COMSIG_LIVING_DROP_LIMBfrom base of /obj/item/bodypart/proc/drop_limb(): (special)
COMSIG_LIVING_SET_BUCKLEDfrom base of mob/living/set_buckled(): (new_buckled)
COMSIG_PROCESS_BORGCHARGER_OCCUPANTsent from borg recharge stations: (amount, repairs)
COMSIG_BORG_SAFE_DECONSTRUCTsent from borg mobs to itself, for tools to catch an upcoming destroy() due to safe decon (rather than detonation)
COMSIG_MOB_CLIENT_LOGINsent when a mob/login() finishes: (client)
COMSIG_LIVING_STATUS_STUNfrom base of mob/living/Stun() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_KNOCKDOWNfrom base of mob/living/Knockdown() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_PARALYZEfrom base of mob/living/Paralyze() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_IMMOBILIZEfrom base of mob/living/Immobilize() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_UNCONSCIOUSfrom base of mob/living/Unconscious() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_SLEEPfrom base of mob/living/Sleeping() (amount, ignore_canstun)
COMSIG_LIVING_CAN_TRACKfrom base of /mob/living/can_track(): (mob/user)
COMSIG_MOB_CREAMEDFrom /datum/component/creamed/Initialize()
COMSIG_CARBON_HUGWhen a carbon mob hugs someone, this is called on the carbon that is hugging. (mob/living/hugger, mob/living/hugged)
COMSIG_CARBON_HUGGEDWhen a carbon mob is hugged, this is called on the carbon that is hugged. (mob/living/hugger)
COMSIG_CARBON_HEADPATWhen a carbon mob is headpatted, this is called on the carbon that is headpatted. (mob/living/headpatter)
COMSIG_ON_CARBON_SLIPWhen a carbon slips. Called on /turf/open/handle_slip()
COMSIG_ON_VENDOR_CRUSHWhen a carbon gets a vending machine tilted on them
COMSIG_CARBON_SOUNDBANGfrom base of mob/living/carbon/soundbang_act(): (list(intensity))
COMSIG_CARBON_GAIN_ORGANfrom /item/organ/proc/Insert() (/obj/item/organ/)
COMSIG_CARBON_LOSE_ORGANfrom /item/organ/proc/Remove() (/obj/item/organ/)
COMSIG_CARBON_EQUIP_HATfrom /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)
COMSIG_CARBON_UNEQUIP_HATfrom /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)
COMSIG_CARBON_UNEQUIP_SHOECOVERfrom /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)
COMSIG_CARBON_EMBED_RIPdefined twice, in carbon and human's topics, fired when interacting with a valid embedded_object to pull it out (mob/living/carbon/target, /obj/item, /obj/item/bodypart/L)
COMSIG_CARBON_EMBED_REMOVALcalled when removing a given item from a mob, from mob/living/carbon/remove_embedded_object(mob/living/carbon/target, /obj/item)
COMSIG_ADMIN_HELP_MADE_INACTIVEAdmin helps From /datum/admin_help/RemoveActive(). Fired when an adminhelp is made inactive either due to closing or resolving.
COMSIG_ADMIN_HELP_REPLIEDCalled when the player replies. From /client/proc/cmd_admin_pm().
COMSIG_TURF_IS_WETComponent Specific Signals (): Returns bitflags of wet values.
COMSIG_TURF_MAKE_DRY(max_strength, immediate, duration_decrease = INFINITY): Returns bool.
COMSIG_COMPONENT_CLEAN_ACTCalled on an object to "clean it", such as removing blood decals/overlays, etc. The clean types bitfield is sent with it. Return TRUE if any cleaning was necessary and thus performed.
COMSIG_WIPE_BLOOD_DNAfrom base of datum/component/forensics/wipe_blood_dna(): ()
COMSIG_STEP_ON_BLOODCalled on mobs when they step in blood. (blood_amount, blood_state, list/blood_DNA)
COMSIG_OVERMAP_MOVEDFrom overmap Move(): (old_x, old_y)
COMSIG_OVERMAP_DOCKFrom overmap Dock(): (datum/overmap)
COMSIG_OVERMAP_UNDOCKFrom overmap Undock(): (datum/overmap)
COMSIG_BEAM_BEFORE_DRAWBeam Signals Called before beam is redrawn
COMSIG_FISHING_CHALLENGE_COMPLETEDFishing challenge completed
COMSIG_PRE_FISHINGCalled when you try to use fishing rod on anything
COMSIG_FISHING_ROD_CASTSent by the target of the fishing rod cast
COMSIG_FISHING_LINE_SNAPPEDSent when fishing line is snapped
COMSIG_ATOM_TEMPORARY_ANIMATION_STARTgenerally called before temporary non-parallel animate()s on the atom (animation_duration)
COMSIG_GUN_DISABLE_AUTOFIREsend when enabling/diabling an autofire component
COMSIG_UPDATE_AMMO_HUDsent when guns need to notify the gun hud to update. mostly for revolvers.
COMSIG_GUN_CHAMBER_PROCESSEDcalled in /obj/item/gun/process_chamber (src)
COMSIG_DIGOUTcalled when an elzu should unroot
COSMIG_ACCESS_UPDATEDsent when the access on an id is changed/updated, ensures wallets get updated once ids generate there access
COMSIG_ADDED_POINT_OF_INTERESTSent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_added : (atom/new_poi)
COMSIG_REMOVED_POINT_OF_INTERESTSent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_removed : (atom/old_poi)

Define Details

COMPONENT_CANCEL_ATTACK_CHAIN

tool_act -> pre_attack -> target.attackby (item.attack) -> afterattack Ends the attack chain. If sent early might cause posterior attacks not to happen.

COMPONENT_LIVING_CANT_PUT_IN_HAND

Can't pick up

COMPONENT_NO_AFTERATTACK

Return this in response if you don't want afterattack to be called

COMPONENT_NO_EXPOSE_REAGENTS

Prevents the atom from being exposed to reagents if returned on [COMPONENT_ATOM_EXPOSE_REAGENTS]

COMPONENT_SKIP_ATTACK

Skips the specific attack step, continuing for the next one to happen.

COMSIG_ADDED_POINT_OF_INTEREST

Sent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_added : (atom/new_poi)

COMSIG_ADMIN_HELP_MADE_INACTIVE

Admin helps From /datum/admin_help/RemoveActive(). Fired when an adminhelp is made inactive either due to closing or resolving.

COMSIG_ADMIN_HELP_REPLIED

Called when the player replies. From /client/proc/cmd_admin_pm().

COMSIG_AREA_ENTERED

from base of area/Entered(): (atom/movable/M)

COMSIG_AREA_EXITED

from base of area/Exited(): (atom/movable/M)

COMSIG_AREA_POWER_CHANGE

from base of area/proc/power_change(): ()

COMSIG_ATOM_ACID_ACT

from base of atom/acid_act(): (acidpwr, acid_volume)

COMSIG_ATOM_ANALYSER_ACT

from base of atom/analyser_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_ATTACK_ANIMAL

from base of atom/animal_attack(): (/mob/user)

COMSIG_ATOM_ATTACK_GHOST

from base of atom/attack_ghost(): (mob/dead/observer/ghost)

COMSIG_ATOM_ATTACK_HAND

from base of atom/attack_hand(): (mob/user)

COMSIG_ATOM_ATTACK_HAND_SECONDARY

From base of [/atom/proc/attack_hand_secondary]: (mob/user, list/modifiers) - Called when the atom receives a secondary unarmed attack.

COMSIG_ATOM_ATTACK_PAW

from base of atom/attack_paw(): (mob/user)

COMSIG_ATOM_BSA_BEAM

from obj/machinery/bsa/full/proc/fire(): ()

COMSIG_ATOM_BULLET_ACT

from base of atom/bullet_act(): (/obj/projectile, def_zone)

COMSIG_ATOM_BUMPED

from base of atom/Bumped(): (/atom/movable)

COMSIG_ATOM_CANREACH

from internal loop in atom/movable/proc/CanReach(): (list/next)

COMSIG_ATOM_CAN_BE_PULLED

signal sent out by an atom when it checks if it can be pulled, for additional checks

COMSIG_ATOM_CHECKPARTS

from base of atom/CheckParts(): (list/parts_list, datum/crafting_recipe/R)

COMSIG_ATOM_CONTENTS_DEL

from base of atom/handle_atom_del(): (atom/deleted)

COMSIG_ATOM_CREATED

from base of atom/proc/Initialize(): sent any time a new atom is created

COMSIG_ATOM_CREATEDBY_PROCESSING

for when an atom has been created through processing (atom/original_atom, list/chosen_processing_option)

COMSIG_ATOM_CROWBAR_ACT

from base of atom/crowbar_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_DECONSTRUCT_ACT

from base of atom/deconstruct_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_DIR_CHANGE

from base of atom/setDir(): (old_dir, new_dir). Called before the direction changes.

COMSIG_ATOM_EMAG_ACT

from base of atom/emag_act(): (/mob/user)

COMSIG_ATOM_EMP_ACT

from base of atom/emp_act(): (severity)

COMSIG_ATOM_ENTERED

from base of atom/Entered(): (atom/movable/entering, /atom)

COMSIG_ATOM_EXIT

from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)

COMSIG_ATOM_EXITED

from base of atom/Exited(): (atom/movable/exiting, atom/newloc)

COMSIG_ATOM_EXPOSE_REAGENTS

from base of atom/expose_reagents():

COMSIG_ATOM_EX_ACT

from base of atom/ex_act(): (severity, target)

COMSIG_ATOM_FIRE_ACT

from base of atom/fire_act(): (exposed_temperature, exposed_volume)

COMSIG_ATOM_GET_EXAMINE_NAME

from base of atom/get_examine_name(): (/mob, list/overrides)

COMSIG_ATOM_HAS_GRAVITY

from base of atom/has_gravity(): (turf/location, list/forced_gravities)

COMSIG_ATOM_HEARER_IN_VIEW

called when an atom is added to the hearers on get_hearers_in_view(): (list/processing_list, list/hearers)

COMSIG_ATOM_HULK_ATTACK

from base of atom/attack_hulk(): (/mob/living/carbon/human)

COMSIG_ATOM_INTERCEPT_TELEPORT

called when teleporting into a protected turf: (channel, turf/origin)

COMSIG_ATOM_INTERCEPT_Z_FALL

called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)

COMSIG_ATOM_MULTITOOL_ACT

from base of atom/multitool_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_NARSIE_ACT

from base of atom/narsie_act(): ()

COMSIG_ATOM_NO_LONGER_PULLED

signal sent out by an atom when it is no longer being pulled by something else

COMSIG_ATOM_NO_LONGER_PULLING

signal sent out by an atom when it is no longer pulling something : (atom/pulling)

COMSIG_ATOM_NO_UPDATE_DESC

If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its desc.

COMSIG_ATOM_NO_UPDATE_ICON

If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its icon.

COMSIG_ATOM_NO_UPDATE_ICON_STATE

If returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its icon state.

COMSIG_ATOM_NO_UPDATE_NAME

If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its name.

COMSIG_ATOM_NO_UPDATE_OVERLAYS

If returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its overlays.

COMSIG_ATOM_ORBIT_BEGIN

called when an atom starts orbiting another atom: (atom)

COMSIG_ATOM_ORBIT_STOP

called when an atom stops orbiting another atom: (atom)

COMSIG_ATOM_RAD_ACT

from base of atom/rad_act(intensity)

COMSIG_ATOM_RAD_CONTAMINATING

from base of datum/radiation_wave/radiate(): (strength)

COMSIG_ATOM_RAD_PROBE

from proc/get_rad_contents(): ()

COMSIG_ATOM_RAD_WAVE_PASSING

from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)

COMSIG_ATOM_RCD_ACT

from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)

COMSIG_ATOM_SCREWDRIVER_ACT

from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_SET_LIGHT

from base of atom/set_light(): (l_range, l_power, l_color, l_on)

COMSIG_ATOM_SET_LIGHT_COLOR

Called right before the atom changes the value of light_color to a different one, from base atom/set_light_color(): (new_color)

COMSIG_ATOM_SET_LIGHT_FLAGS

Called right before the atom changes the value of light_flags to a different one, from base atom/set_light_flags(): (new_value)

COMSIG_ATOM_SET_LIGHT_ON

Called right before the atom changes the value of light_on to a different one, from base atom/set_light_on(): (new_value)

COMSIG_ATOM_SET_LIGHT_POWER

Called right before the atom changes the value of light_power to a different one, from base atom/set_light_power(): (new_power)

COMSIG_ATOM_SET_LIGHT_RANGE

Called right before the atom changes the value of light_range to a different one, from base atom/set_light_range(): (new_range)

COMSIG_ATOM_SET_OPACITY

from base of atom/set_opacity(): (new_opacity)

COMSIG_ATOM_SING_PULL

from base of atom/singularity_pull(): (S, current_size)

COMSIG_ATOM_START_PULL

called on a movable (NOT living) when it starts pulling (atom/movable/pulled, state, force)

COMSIG_ATOM_TEMPORARY_ANIMATION_START

generally called before temporary non-parallel animate()s on the atom (animation_duration)

COMSIG_ATOM_TOOL_ACT

for any tool behaviors: (mob/living/user, obj/item/I, list/recipes)

COMSIG_ATOM_UI_INTERACT

from base of [/atom/proc/interact]: (mob/user)

COMSIG_ATOM_UPDATED_ICON

from base of /atom/update_icon: (signalOut, did_anything)

COMSIG_ATOM_UPDATE_APPEARANCE

from base of /atom/proc/update_appearance: (updates)

COMSIG_ATOM_UPDATE_DESC

from base of /atom/proc/update_desc: (updates)

COMSIG_ATOM_UPDATE_ICON

from base of atom/update_icon(): ()

COMSIG_ATOM_UPDATE_ICON_STATE

from base of atom/update_icon_state: ()

COMSIG_ATOM_UPDATE_NAME

from base of /atom/proc/update_name: (updates)

COMSIG_ATOM_UPDATE_OVERLAYS

from base of /atom/update_overlays: (list/new_overlays)

COMSIG_ATOM_USED_IN_CRAFT

from base of atom/CheckParts(): (atom/movable/new_craft) - The atom has just been used in a crafting recipe and has been moved inside new_craft.

COMSIG_ATOM_VIRTUAL_Z_CHANGE

from base of /atom/movable/proc/on_virtual_z_change(): (new_virtual_z, old_virtual_z)

COMSIG_ATOM_WELDER_ACT

from base of atom/welder_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_WIRECUTTER_ACT

from base of atom/wirecutter_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_WRENCH_ACT

from base of atom/wrench_act(): (mob/living/user, obj/item/I)

COMSIG_BEAM_BEFORE_DRAW

Beam Signals Called before beam is redrawn

COMSIG_BLOCK_EYECONTACT

return this if you want to block printing this message to this person, if you want to print your own (does not affect the other person's message)

COMSIG_BORG_SAFE_DECONSTRUCT

sent from borg mobs to itself, for tools to catch an upcoming destroy() due to safe decon (rather than detonation)

COMSIG_CARBON_EMBED_REMOVAL

called when removing a given item from a mob, from mob/living/carbon/remove_embedded_object(mob/living/carbon/target, /obj/item)

COMSIG_CARBON_EMBED_RIP

defined twice, in carbon and human's topics, fired when interacting with a valid embedded_object to pull it out (mob/living/carbon/target, /obj/item, /obj/item/bodypart/L)

COMSIG_CARBON_EQUIP_HAT

from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)

COMSIG_CARBON_GAIN_ORGAN

from /item/organ/proc/Insert() (/obj/item/organ/)

COMSIG_CARBON_HEADPAT

When a carbon mob is headpatted, this is called on the carbon that is headpatted. (mob/living/headpatter)

COMSIG_CARBON_HUG

When a carbon mob hugs someone, this is called on the carbon that is hugging. (mob/living/hugger, mob/living/hugged)

COMSIG_CARBON_HUGGED

When a carbon mob is hugged, this is called on the carbon that is hugged. (mob/living/hugger)

COMSIG_CARBON_LOSE_ORGAN

from /item/organ/proc/Remove() (/obj/item/organ/)

COMSIG_CARBON_SOUNDBANG

from base of mob/living/carbon/soundbang_act(): (list(intensity))

COMSIG_CARBON_UNEQUIP_HAT

from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)

COMSIG_CARBON_UNEQUIP_SHOECOVER

from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)

COMSIG_CLICK_CTRL_SHIFT_RIGHT

from base of atom/CtrlShiftRightClick(/mob)

COMSIG_COMPONENT_ADDED

when a component is added to a datum: (/datum/component)

COMSIG_COMPONENT_CLEAN_ACT

Called on an object to "clean it", such as removing blood decals/overlays, etc. The clean types bitfield is sent with it. Return TRUE if any cleaning was necessary and thus performed.

COMSIG_COMPONENT_REMOVING

before a component is removed from a datum because of RemoveComponent: (/datum/component)

COMSIG_DIGOUT

called when an elzu should unroot

COMSIG_ELEMENT_ATTACH

fires on the target datum when an element is attached to it (/datum/element)

COMSIG_ELEMENT_DETACH

fires on the target datum when an element is attached to it (/datum/element)

COMSIG_FISHING_CHALLENGE_COMPLETED

Fishing challenge completed

COMSIG_FISHING_LINE_SNAPPED

Sent when fishing line is snapped

COMSIG_FISHING_ROD_CAST

Sent by the target of the fishing rod cast

COMSIG_GLOB_BUTTON_PRESSED

ingame button pressed (/obj/machinery/button/button)

COMSIG_GLOB_CLIENT_CONNECT

a client (re)connected, after all /client/New() checks have passed : (client/connected_client)

COMSIG_GLOB_EXPANDED_WORLD_BOUNDS

sent after world.maxx and/or world.maxy are expanded: (has_exapnded_world_maxx, has_expanded_world_maxy)

COMSIG_GLOB_EXPLOSION

called after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)

COMSIG_GLOB_LIVING_SAY_SPECIAL

global living say plug - use sparingly: (mob/speaker , message)

COMSIG_GLOB_MOB_CREATED

mob was created somewhere : (mob)

COMSIG_GLOB_MOB_DEATH

mob died somewhere : (mob , gibbed)

COMSIG_GLOB_NEW_Z

from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)

COMSIG_GLOB_PLAY_CINEMATIC

called by datum/cinematic/play() : (datum/cinematic/new_cinematic)

COMSIG_GLOB_VAR_EDIT

called after a successful var edit somewhere in the world: (list/args)

COMSIG_GUN_CHAMBER_PROCESSED

called in /obj/item/gun/process_chamber (src)

COMSIG_GUN_DISABLE_AUTOFIRE

send when enabling/diabling an autofire component

COMSIG_ITEM_PRE_ATTACK_SECONDARY

From base of [/obj/item/proc/pre_attack_secondary()]: (atom/target, mob/user, params)

COMSIG_LIVING_ATTACH_LIMB

from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment

COMSIG_LIVING_CAN_TRACK

from base of /mob/living/can_track(): (mob/user)

COMSIG_LIVING_DROP_LIMB

from base of /obj/item/bodypart/proc/drop_limb(): (special)

COMSIG_LIVING_ELECTROCUTE_ACT

from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)

COMSIG_LIVING_EXTINGUISHED

from base of mob/living/ExtinguishMob() (/mob/living)

COMSIG_LIVING_GET_PULLED

called on /living when someone is pulled (mob/living/puller)

COMSIG_LIVING_IGNITED

from base of mob/living/IgniteMob() (/mob/living)

COMSIG_LIVING_LOOK_UP

from base of mob/living/look_up() (/mob/living)

COMSIG_LIVING_MINOR_SHOCK

sent by stuff like stunbatons and tasers: ()

COMSIG_LIVING_MOB_BUMP

From base of mob/living/MobBump() (mob/living)

COMSIG_LIVING_PUSHING_MOVABLE

Called from /mob/living/PushAM -- Called when this mob is about to push a movable, but before it moves (aotm/movable/being_pushed)

COMSIG_LIVING_REGENERATE_LIMBS

from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)

COMSIG_LIVING_RESIST

from base of mob/living/resist() (/mob/living)

COMSIG_LIVING_REVIVE

from base of mob/living/revive() (full_heal, admin_revive)

COMSIG_LIVING_SET_BUCKLED

from base of mob/living/set_buckled(): (new_buckled)

COMSIG_LIVING_SHOCK_PREVENTED

sent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check)

COMSIG_LIVING_START_PULL

called on /living when someone starts pulling (atom/movable/pulled, state, force)

COMSIG_LIVING_STATUS_IMMOBILIZE

from base of mob/living/Immobilize() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_KNOCKDOWN

from base of mob/living/Knockdown() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_PARALYZE

from base of mob/living/Paralyze() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_SLEEP

from base of mob/living/Sleeping() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_STUN

from base of mob/living/Stun() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_UNCONSCIOUS

from base of mob/living/Unconscious() (amount, ignore_canstun)

COMSIG_LIVING_TRY_PULL

called on /living, when pull is attempted, but before it completes, from base of [/mob/living/start_pulling]: (atom/movable/thing, force)

COMSIG_LIVING_TRY_PUT_IN_HAND

called on /living when attempting to pick up an item, from base of /mob/living/put_in_hand_check(): (obj/item/I)

COMSIG_LIVING_UPDATING_PULL_MOVESPEED

Called from /mob/living/update_pull_movespeed

COMSIG_MOB_ALLOWED

from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj

COMSIG_MOB_ALTCLICKON

from base of mob/AltClickOn(): (atom/A)

COMSIG_MOB_APPLY_DAMGE

from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)

COMSIG_MOB_ATTACK_HAND

from base of atom/attack_hand(): (mob/user)

COMSIG_MOB_ATTACK_RANGED

from base of mob/RangedAttack(): (atom/A, params)

COMSIG_MOB_CLICKON

from base of mob/clickon(): (atom/A, params)

COMSIG_MOB_CLIENT_LOGIN

sent when a mob/login() finishes: (client)

COMSIG_MOB_CREAMED

From /datum/component/creamed/Initialize()

COMSIG_MOB_DEADSAY

from /mob/say_dead(): (mob/speaker, message)

COMSIG_MOB_DEATH

from base of mob/death(): (gibbed)

COMSIG_MOB_EMOTE

from /mob/living/emote(): ()

COMSIG_MOB_EXAMINATE

from base of /mob/verb/examinate(): (atom/target)

COMSIG_MOB_EYECONTACT

from /mob/living/handle_eye_contact(): (mob/living/other_mob)

COMSIG_MOB_GET_STATUS_TAB_ITEMS

from mob/get_status_tab_items(): (list/items)

COMSIG_MOB_GO_INACTIVE

Raised by SSserver_maint in fire() on a mob when its client is found to be newly inactive.

COMSIG_MOB_HUD_CREATED

from base of mob/create_mob_hud(): ()

COMSIG_MOB_ITEM_AFTERATTACK

from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)

COMSIG_MOB_ITEM_ATTACK

from base of /obj/item/attack(): (mob/M, mob/user)

COMSIG_MOB_ITEM_ATTACK_QDELETED

from base of obj/item/attack_qdeleted(): (atom/target, mob/user, proxiumity_flag, click_parameters)

COMSIG_MOB_LIFE

from /mob/living/life()

COMSIG_MOB_LOGIN

from base of /mob/Login(): ()

COMSIG_MOB_LOGOUT

from base of /mob/Logout(): ()

COMSIG_MOB_MIDDLECLICKON

from base of mob/MiddleClickOn(): (atom/A)

COMSIG_MOB_POINTED

from base of /mob/verb/pointed: (atom/A)

COMSIG_MOB_RECEIVE_MAGIC

from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)

COMSIG_MOB_SAY

from /mob/living/say(): ()

COMSIG_MOB_STATCHANGE

from base of mob/set_stat(): (new_stat)

COMSIG_MOB_SWAP_HANDS

from base of mob/swap_hand(): (obj/item)

COMSIG_MOB_THROW

from base of /mob/throw_item(): (atom/target)

COMSIG_MOB_UPDATE_SIGHT

from base of /mob/update_sight(): ()

COMSIG_MOVABLE_BUCKLE

from base of atom/movable/buckle_mob(): (mob, force)

COMSIG_MOVABLE_BUMP

from base of atom/movable/Bump(): (/atom)

COMSIG_MOVABLE_CROSS

from base of atom/movable/Cross(): (/atom/movable)

COMSIG_MOVABLE_DISPOSING

called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)

COMSIG_MOVABLE_DRIFT_BLOCK_INPUT

from datum/component/drift/allow_final_movement(): ()

COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPT

from datum/component/drift/apply_initial_visuals(): ()

COMSIG_MOVABLE_HEAR

from base of atom/movable/Hear(): (proc args list(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list()))

COMSIG_MOVABLE_IMPACT

from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)

COMSIG_MOVABLE_IMPACT_ZONE

from base of mob/living/hitby(): (mob/living/target, hit_zone)

COMSIG_MOVABLE_LIGHT_OVERLAY_SET_COLOR

Called when the movable tries to change its dynamic light range setting, from base atom/movable/lighting_overlay_set_range(): (range)

COMSIG_MOVABLE_LIGHT_OVERLAY_SET_POWER

Called when the movable tries to change its dynamic light power setting, from base atom/movable/lighting_overlay_set_power(): (power)

COMSIG_MOVABLE_LIGHT_OVERLAY_SET_RANGE

Called when the movable tries to change its dynamic light color setting, from base atom/movable/lighting_overlay_set_color(): (color)

COMSIG_MOVABLE_LIGHT_OVERLAY_TOGGLE_ON

Called when the movable tries to toggle its dynamic light LIGHTING_ON status, from base atom/movable/lighting_overlay_toggle_on(): (new_state)

COMSIG_MOVABLE_MOVED

from base of atom/movable/Moved(): (/atom, dir)

COMSIG_MOVABLE_POST_THROW

from base of atom/movable/throw_at(): (datum/thrownthing, spin)

COMSIG_MOVABLE_PRE_MOVE

from base of atom/movable/Moved(): (/atom)

COMSIG_MOVABLE_PRE_THROW

from base of atom/movable/throw_at(): (list/args)

COMSIG_MOVABLE_SECLUDED_LOCATION

called when the movable is placed in an unaccessible area, used for shiploving: ()

COMSIG_MOVABLE_SET_ANCHORED

called when the movable sucessfully has it's anchored var changed, from base atom/movable/set_anchored(): (value)

COMSIG_MOVABLE_SET_GRAB_STATE

from base of atom/movable/setGrabState(): (newstate)

COMSIG_MOVABLE_SPACEMOVE

from base of atom/movable/Process_Spacemove(): (movement_dir, continuous_move)

COMSIG_MOVABLE_UNBUCKLE

from base of atom/movable/unbuckle_mob(): (mob, force)

COMSIG_MOVABLE_UPDATE_GLIDE_SIZE

called when the movable's glide size is updated: (new_glide_size)

COMSIG_MOVABLE_Z_CHANGED

from base of atom/movable/onTransitZ(): (old_z, new_z)

COMSIG_ON_CARBON_SLIP

When a carbon slips. Called on /turf/open/handle_slip()

COMSIG_ON_VENDOR_CRUSH

When a carbon gets a vending machine tilted on them

COMSIG_OVERMAP_DOCK

From overmap Dock(): (datum/overmap)

COMSIG_OVERMAP_MOVED

From overmap Move(): (old_x, old_y)

COMSIG_OVERMAP_UNDOCK

From overmap Undock(): (datum/overmap)

COMSIG_PARENT_ATTACKBY

from base of atom/attackby(): (/obj/item, /mob/living, params)

COMSIG_PARENT_EXAMINE

from base of atom/examine(): (/mob)

COMSIG_PARENT_EXAMINE_MORE

from base of atom/examine_more(): (/mob)

COMSIG_PARENT_PREQDELETED

before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation

COMSIG_PARENT_QDELETING

just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called

COMSIG_PRE_FISHING

Called when you try to use fishing rod on anything

COMSIG_PROCESS_BORGCHARGER_OCCUPANT

sent from borg recharge stations: (amount, repairs)

COMSIG_REMOVED_POINT_OF_INTEREST

Sent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_removed : (atom/old_poi)

COMSIG_STEP_ON_BLOOD

Called on mobs when they step in blood. (blood_amount, blood_state, list/blood_DNA)

COMSIG_SUN_MOVED

from SSsun when the sun changes position : (azimuth)

COMSIG_TOPIC

generic topic handler (usr, href_list)

COMSIG_TURF_CHANGE

from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)

COMSIG_TURF_HAS_GRAVITY

from base of atom/has_gravity(): (atom/asker, list/forced_gravities)

COMSIG_TURF_IS_WET

Component Specific Signals (): Returns bitflags of wet values.

COMSIG_TURF_MAKE_DRY

(max_strength, immediate, duration_decrease = INFINITY): Returns bool.

COMSIG_TURF_MULTIZ_DEL

from base of turf/multiz_turf_del(): (turf/source, direction)

COMSIG_TURF_MULTIZ_NEW

from base of turf/multiz_turf_new: (turf/source, direction)

COMSIG_UPDATE_AMMO_HUD

sent when guns need to notify the gun hud to update. mostly for revolvers.

COMSIG_WIPE_BLOOD_DNA

from base of datum/component/forensics/wipe_blood_dna(): ()

COSMIG_ACCESS_UPDATED

sent when the access on an id is changed/updated, ensures wallets get updated once ids generate there access