Shiptest 13 - Modules - TypesDefine Details

code/__DEFINES/combat.dm

WEAPON_LIGHTAllows you to dual wield this gun and your offhand gun
WEAPON_MEDIUMDoes not allow you to dual wield with this gun and your offhand gun
WEAPON_HEAVYYou must wield the gun to fire this gun
BOLT_TYPE_STANDARDGun has a bolt, it stays closed while not cycling. The gun must be racked to have a bullet chambered when a mag is inserted. Example: c20, shotguns, m90
BOLT_TYPE_OPENGun has a bolt, it is open when ready to fire. The gun can never have a chambered bullet with no magazine, but the bolt stays ready when a mag is removed. Example: Some SMGs, the L6
BOLT_TYPE_NO_BOLTGun has no moving bolt mechanism, it cannot be racked. Also dumps the entire contents when emptied instead of a magazine. Example: Break action shotguns, revolvers
BOLT_TYPE_LOCKINGGun has a bolt, it locks back when empty. It can be released to chamber a round if a magazine is in. Example: Pistols with a slide lock, some SMGs
SAWN_OFF_ACC_PENALTYaccuracy penalty of sawn off guns
SAWN_OFF_RECOILadded recoil of sawn off guns
AMMO_BOX_ONE_SPRITEammo box will always use provided icon state
AMMO_BOX_PER_BULLETammo box will have a different state for each bullet; <icon_state>-
AMMO_BOX_FULL_EMPTYammo box will have a different state for full and empty; <icon_state>-max_ammo and <icon_state>-0
SUPPRESSED_QUIETstandard suppressed
SUPPRESSED_VERYno message
AUTOFIRE_STAT_IDLECompatible firemode is in the gun. Wait until it's held in the user hands.
AUTOFIRE_STAT_ALERTGun is active and in the user hands. Wait until user does a valid click.
AUTOFIRE_STAT_FIRINGGun is shooting.

Define Details

AMMO_BOX_FULL_EMPTY

ammo box will have a different state for full and empty; <icon_state>-max_ammo and <icon_state>-0

AMMO_BOX_ONE_SPRITE

ammo box will always use provided icon state

AMMO_BOX_PER_BULLET

ammo box will have a different state for each bullet; <icon_state>-

AUTOFIRE_STAT_ALERT

Gun is active and in the user hands. Wait until user does a valid click.

AUTOFIRE_STAT_FIRING

Gun is shooting.

AUTOFIRE_STAT_IDLE

Compatible firemode is in the gun. Wait until it's held in the user hands.

BOLT_TYPE_LOCKING

Gun has a bolt, it locks back when empty. It can be released to chamber a round if a magazine is in. Example: Pistols with a slide lock, some SMGs

BOLT_TYPE_NO_BOLT

Gun has no moving bolt mechanism, it cannot be racked. Also dumps the entire contents when emptied instead of a magazine. Example: Break action shotguns, revolvers

BOLT_TYPE_OPEN

Gun has a bolt, it is open when ready to fire. The gun can never have a chambered bullet with no magazine, but the bolt stays ready when a mag is removed. Example: Some SMGs, the L6

BOLT_TYPE_STANDARD

Gun has a bolt, it stays closed while not cycling. The gun must be racked to have a bullet chambered when a mag is inserted. Example: c20, shotguns, m90

SAWN_OFF_ACC_PENALTY

accuracy penalty of sawn off guns

SAWN_OFF_RECOIL

added recoil of sawn off guns

SUPPRESSED_QUIET

standard suppressed

SUPPRESSED_VERY

no message

WEAPON_HEAVY

You must wield the gun to fire this gun

WEAPON_LIGHT

Allows you to dual wield this gun and your offhand gun

WEAPON_MEDIUM

Does not allow you to dual wield with this gun and your offhand gun