code/__DEFINES/access.dm
ACCESS_BRIG | Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console |
---|---|
ACCESS_ARMORY | Armory, gulag teleporter, execution chamber |
ACCESS_FORENSICS_LOCKERS | Detective's office, forensics lockers, security+medical records |
ACCESS_MEDICAL | Medical general access |
ACCESS_MORGUE | Morgue access |
ACCESS_TOX | R&D department, R&D console, burn chamber on some maps |
ACCESS_TOX_STORAGE | Toxins storage, burn chamber on some maps |
ACCESS_GENETICS | Genetics access |
ACCESS_ENGINE | Engineering area, power monitor, power flow control console |
ACCESS_ENGINE_EQUIP | APCs, EngiVend/YouTool, engineering equipment lockers |
ACCESS_HEADS | Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console |
ACCESS_CHEMISTRY | Allows access to chemistry factory areas on compatible maps |
ACCESS_RC_ANNOUNCE | Request console announcements |
ACCESS_KEYCARD_AUTH | Used for events which require at least two people to confirm them |
ACCESS_TCOMSAT | has access to the entire telecomms satellite / machinery |
ACCESS_SEC_DOORS | Outer brig doors, department security posts |
ACCESS_MINERAL_STOREROOM | For releasing minerals from the ORM |
ACCESS_WEAPONS | Weapon authorization for secbots |
ACCESS_NETWORK | NTnet diagnostics/monitoring software |
ACCESS_PHARMACY | Pharmacy access (Chemistry room in Medbay) Nice. |
ACCESS_CLONING | Cloning room and clone pod ejection |
ACCESS_SOLGOV | SGR Office |
ACCESS_CENT_GENERAL | General facilities. CentCom ferry. |
ACCESS_CENT_THUNDER | Thunderdome. |
ACCESS_CENT_SPECOPS | Special Ops. Captain's display case, Marauder and Seraph mechs. |
ACCESS_CENT_MEDICAL | Medical/Research |
ACCESS_CENT_LIVING | Living quarters. |
ACCESS_CENT_STORAGE | Generic storage areas. |
ACCESS_CENT_TELEPORTER | Teleporter. |
ACCESS_CENT_CAPTAIN | Captain's office/ID comp/AI. |
ACCESS_CENT_BAR | The non-existent CentCom Bar |
ACCESS_SYNDICATE | General Syndicate Access. Includes Syndicate mechs and ruins. |
ACCESS_SYNDICATE_LEADER | Nuke Op Leader Access |
ACCESS_AWAY_GENERAL | Away general facilities. |
ACCESS_AWAY_MAINT | Away maintenance |
ACCESS_AWAY_MED | Away medical |
ACCESS_AWAY_SEC | Away security |
ACCESS_AWAY_ENGINE | Away engineering |
ACCESS_AWAY_GENERIC1 | Away generic access |
Define Details
ACCESS_ARMORY
Armory, gulag teleporter, execution chamber
ACCESS_AWAY_ENGINE
Away engineering
ACCESS_AWAY_GENERAL
Away general facilities.
ACCESS_AWAY_GENERIC1
Away generic access
ACCESS_AWAY_MAINT
Away maintenance
ACCESS_AWAY_MED
Away medical
ACCESS_AWAY_SEC
Away security
ACCESS_BRIG
Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console
ACCESS_CENT_BAR
The non-existent CentCom Bar
ACCESS_CENT_CAPTAIN
Captain's office/ID comp/AI.
ACCESS_CENT_GENERAL
General facilities. CentCom ferry.
ACCESS_CENT_LIVING
Living quarters.
ACCESS_CENT_MEDICAL
Medical/Research
ACCESS_CENT_SPECOPS
Special Ops. Captain's display case, Marauder and Seraph mechs.
ACCESS_CENT_STORAGE
Generic storage areas.
ACCESS_CENT_TELEPORTER
Teleporter.
ACCESS_CENT_THUNDER
Thunderdome.
ACCESS_CHEMISTRY
Allows access to chemistry factory areas on compatible maps
ACCESS_CLONING
Cloning room and clone pod ejection
ACCESS_ENGINE
Engineering area, power monitor, power flow control console
ACCESS_ENGINE_EQUIP
APCs, EngiVend/YouTool, engineering equipment lockers
ACCESS_FORENSICS_LOCKERS
Detective's office, forensics lockers, security+medical records
ACCESS_GENETICS
Genetics access
ACCESS_HEADS
Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console
ACCESS_KEYCARD_AUTH
Used for events which require at least two people to confirm them
ACCESS_MEDICAL
Medical general access
ACCESS_MINERAL_STOREROOM
For releasing minerals from the ORM
ACCESS_MORGUE
Morgue access
ACCESS_NETWORK
NTnet diagnostics/monitoring software
ACCESS_PHARMACY
Pharmacy access (Chemistry room in Medbay) Nice.
ACCESS_RC_ANNOUNCE
Request console announcements
ACCESS_SEC_DOORS
Outer brig doors, department security posts
ACCESS_SOLGOV
SGR Office
ACCESS_SYNDICATE
General Syndicate Access. Includes Syndicate mechs and ruins.
ACCESS_SYNDICATE_LEADER
Nuke Op Leader Access
ACCESS_TCOMSAT
has access to the entire telecomms satellite / machinery
ACCESS_TOX
R&D department, R&D console, burn chamber on some maps
ACCESS_TOX_STORAGE
Toxins storage, burn chamber on some maps
ACCESS_WEAPONS
Weapon authorization for secbots