code/__DEFINES/DNA.dm
TR_HASHNAME | hashing names (e.g. monkey(e34f)) (only in monkeyize) |
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TR_KEEPSE | changelings shouldn't edit the DNA's SE when turning into a monkey |
MUTCOLORS_PARTSONLY | Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless. |
DYNCOLORS | Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting TRANSLATION: AWFUL. |
NOEYESPRITES | Do not draw eyes or eyeless overlay |
NOREAGENTS | DO NOT PROCESS REAGENTS |
NO_BONES | You don't have any bones for breaking |
MUTCOLORS_SECONDARY | A second mutant colour for other things |
Define Details
DYNCOLORS
Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting TRANSLATION: AWFUL.
MUTCOLORS_PARTSONLY
Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
MUTCOLORS_SECONDARY
A second mutant colour for other things
NOEYESPRITES
Do not draw eyes or eyeless overlay
NOREAGENTS
DO NOT PROCESS REAGENTS
NO_BONES
You don't have any bones for breaking
TR_HASHNAME
hashing names (e.g. monkey(e34f)) (only in monkeyize)
TR_KEEPSE
changelings shouldn't edit the DNA's SE when turning into a monkey