Shiptest 13 - Modules - TypesDefine Details

code/__DEFINES/DNA.dm

TR_HASHNAMEhashing names (e.g. monkey(e34f)) (only in monkeyize)
TR_KEEPSEchangelings shouldn't edit the DNA's SE when turning into a monkey
MUTCOLORS_PARTSONLYUsed if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
DYNCOLORSUse this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting TRANSLATION: AWFUL.
NOEYESPRITESDo not draw eyes or eyeless overlay
NOREAGENTSDO NOT PROCESS REAGENTS
NO_BONESYou don't have any bones for breaking
MUTCOLORS_SECONDARYA second mutant colour for other things

Define Details

DYNCOLORS

Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting TRANSLATION: AWFUL.

MUTCOLORS_PARTSONLY

Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.

MUTCOLORS_SECONDARY

A second mutant colour for other things

NOEYESPRITES

Do not draw eyes or eyeless overlay

NOREAGENTS

DO NOT PROCESS REAGENTS

NO_BONES

You don't have any bones for breaking

TR_HASHNAME

hashing names (e.g. monkey(e34f)) (only in monkeyize)

TR_KEEPSE

changelings shouldn't edit the DNA's SE when turning into a monkey